This still isn't working out. With low starting hit points, it is terrible.
Clone the elf wizard.
Each has 6 hit points.
Each has Magic Missile automatic 1d4+1 damage
Burning Hands 4d4 damage roll 1d20+int mod? versus the attacker's DC10+int mod for half damage.
The first wizard casts Magic Missile twice during the encounter and didn't roll once before the second wizard was dead.
In the second encounter the first wizard casts Burning Hands and does 12 damage. The second wizard rolls his save versus DC13 and takes 6 damage which still kills him.
My friends, these are game breakers. The Players don't like automatic damage, get rid of it.
Clone the elf wizard.
Each has 6 hit points.
Each has Magic Missile automatic 1d4+1 damage
Burning Hands 4d4 damage roll 1d20+int mod? versus the attacker's DC10+int mod for half damage.
The first wizard casts Magic Missile twice during the encounter and didn't roll once before the second wizard was dead.
In the second encounter the first wizard casts Burning Hands and does 12 damage. The second wizard rolls his save versus DC13 and takes 6 damage which still kills him.
My friends, these are game breakers. The Players don't like automatic damage, get rid of it.