Hi everyone.
Recentely I've seen the D&D HAT movie, and
because we were speaking about resurrections in our D&D group (you know, Easter and so on...) and I noticed one thing: all the story revolvers around a MacGuffin, the "Tablet of reawakening", a way to cast "True Resurrection". For Edgin, it was almost the only way to cast true resurrection for bringing back a dear person. But we, players, we know that there are three spells (Revivify, Resurrection and True Resurections) that could have helped him (altough, the official stats for the Red Wizard Blade allow "true resurrections" only). But no one, no one, ever mentioned that. And that was pivotal for the story.
(for people who jumped the spoiler: a movie plot point could be easily resolved by a high level spell, but no one of the characters tought or speaked about that)
In metagaming, you know that doing enough adventures, you'll get to level up. And levelling up to 18, you get access to that 9th spell just becase you learn it as a procedure for level up.
Question: according to you, would it help to let the players decide what spell to learn until a level, and then leave the master the choice after that level? Like: for Tier 1 and Tier 2, the player choice any spell to learn according to the level. Once hit the 11 wizard level (Tier 3), during the level is the master who give you the spell, naturally according to narrative and player's wishes. Like, "spell until 5th spell level are if not common knoweldge, easy to research and "discover". Spell starting 6th level are difficulty to research, you need to find a spell scroll, a spellbook or master: they can not be auto-learned via level up." Naturally those spell can be discussed with the master a couple of session before the level up, so the player can still acquire a high level spell of his/her choice thanks to some DM narrative explanation. And, if the DM thinks there are no reason to give the wizard a high level spell, the wizard palyer can still take a 5th or below spell to autolearn.
That would help a lot of campaigns, help that martial vs caster disparity, and using a earned high-level spell a really marvelous experince both for characters and players.
What do you think?
Recentely I've seen the D&D HAT movie, and
because we were speaking about resurrections in our D&D group (you know, Easter and so on...) and I noticed one thing: all the story revolvers around a MacGuffin, the "Tablet of reawakening", a way to cast "True Resurrection". For Edgin, it was almost the only way to cast true resurrection for bringing back a dear person. But we, players, we know that there are three spells (Revivify, Resurrection and True Resurections) that could have helped him (altough, the official stats for the Red Wizard Blade allow "true resurrections" only). But no one, no one, ever mentioned that. And that was pivotal for the story.
(for people who jumped the spoiler: a movie plot point could be easily resolved by a high level spell, but no one of the characters tought or speaked about that)
In metagaming, you know that doing enough adventures, you'll get to level up. And levelling up to 18, you get access to that 9th spell just becase you learn it as a procedure for level up.
Question: according to you, would it help to let the players decide what spell to learn until a level, and then leave the master the choice after that level? Like: for Tier 1 and Tier 2, the player choice any spell to learn according to the level. Once hit the 11 wizard level (Tier 3), during the level is the master who give you the spell, naturally according to narrative and player's wishes. Like, "spell until 5th spell level are if not common knoweldge, easy to research and "discover". Spell starting 6th level are difficulty to research, you need to find a spell scroll, a spellbook or master: they can not be auto-learned via level up." Naturally those spell can be discussed with the master a couple of session before the level up, so the player can still acquire a high level spell of his/her choice thanks to some DM narrative explanation. And, if the DM thinks there are no reason to give the wizard a high level spell, the wizard palyer can still take a 5th or below spell to autolearn.
That would help a lot of campaigns, help that martial vs caster disparity, and using a earned high-level spell a really marvelous experince both for characters and players.
What do you think?