Round 2
Round 2, Initiative Order
23 – Wolverine
22 – Bull-Smasher
20 – Ronin, the Wrecker, and Inspector Kastle and the Police
16 – Thor
15 – Captain Britania
14 – Thunderball
13 – Black Widow
12- Dr. Banner
10 – Scarlet Witch
7 – Justice and the Thugs
6 – Pile-Crusher
Lashing out with his alchemist claws…
[Bull-Smasher Toughness save vs. DC28 (1d20+8=9), CR#P! Ok this dude is not any good, so he fails by 20! Fortitude save for going to dying; his base is +13 so he can’t fail that!]
…Wolverine again cuts a bloody trail across Bull-Crusher’s chest. The villain screams out in pain and falls to the ground where a large pool of blood quickly spreads out onto the docks.
Ronin appears out of no where and unleashes a score of razor sharp Shurikens into the weakest points of the Wrecker…
[His Def is 17 BTW, so +14 damage the Wrecker Toughness save DC29 (1d20+11=27), missed by 2! He takes a Bruised hit (assuming you are doing Bruise damage)]
…and while most bounce harmless of the villains skin a few sink into his skin and cause him to grunt in pain. He glances at the ninja, saying “
Dass gona costs ya something der laddie!”
But the Wreckers rage and focus are on the symbol of all that is good in Britain, something the cade hates above all else! He crowbar comes around for a devastating blow aimed right at the Captain’s chest…
[the Wrecker melee attack vs. DEF18 (power attack -3) (1d20+4=13), a miss!]
…but improvised weapon simply slices through the air as Britania back flips out the way!
Inspector Kastle and his men advance 30 feet or so and start to return fire on the thugs with pistols…
[Inspector Kastle range attack vs. DEF15 (1d20+9=18), hit. Bobbies returning ranged fire vs. DEF15 (1d20+5=10, 1d20+5=11, 1d20+5=11, 1d20+5=12, 1d20+5=23, 1d20+5=13, 1d20+5=16, 1d20+5=9, 1d20+5=21, 1d20+5=12, 1d20+5=25, 1d20+5=23, 1d20+5=20, 1d20+5=9, 1d20+5=25, 1d20+5=10), 7 hits! Good enough to hit all the Thugs that were firing at them. Two get struck twice, the rest get 1 bullet each. Thug Toughness saves vs. DC18 (pistols) (1d20+5=15, 1d20+5=22, 1d20+5=25, 1d20+5=13, 1d20+5=12, 1d20+5=16, 1d20+5=9, 1d20+5=8), the two that got hit twice made one save, failed the other, only 1 Thug still up!]
…most of their shots are wild but those that hit drop all but of the thugs facing them!
Thor again brings his mighty weapon of justice down onto the scum that is clumsily attacking him…
[Pill-Crusher Toughness save DC28 (1d20+10=27), misses it by 1. Crusher now has a Bruised hit.]
…and this time the blow rocks the villain back a bit. He spits and roars in rages, and again tries to strike Thor!
Captain Britania landing easily out of the way of the Wrecker’s great blow throws his shield at the villain, but the cade is better then he looks and his easily knocks it away with a casual backhand. He growls something of a curse at the Captain and Ronin, turning and looking at each as if trying to decide whom he wishes to smash the most.
Thunderball regains his footing and looks at Justice, assuming he was the only who knocked him over, saying “
You gots one chance to run insect!” and then his huge ball is flying at him again…
[Move action to stand, Thunderball ranged attack vs Justice (DEF14) (1d20+7=16), a hit. As you are deflecting the attacks vs. the Policemen, you need a Toughness save DC26 (damage +11)]
Black Widow, still in the air and seemly ignored by the battle below, misses the Wrecker with her blast.
Dr. Banner growls with rage and notices his hands seem to be getting bigger and grayer!!!
Scarlet Witch moves out and again calls upon her strange mystical gifts…
[ok no one can make those rolls SO they all fall. There are also about 12 horses in the area, but they have much better chances of staying on their feet (large, strength bonus +6), Horses avoiding Trip DC26 (1d20+10=13, 1d20+10=14, 1d20+10=13, 1d20+10=23, 1d20+10=30, 1d20+10=28, 1d20+10=30, 1d20+10=30, 1d20+10=24, 1d20+10=14, 1d20+10=15, 1d20+10=13), so 4 make it]
…knocking down a large group of longshoremen and most of the horses attached to the wagons! The horses panic, and start crying out loudly. Those still standing start trying to run randomly, snapping some of their bridles…
Justice...
The villainous thugs start running this way and that, most throwing away their rifles or anything else. The longshoremen standing are not far behind!
Pile-Crusher roars and tries to smash the great Thor between his two mighty fists…
[Rage 9 more rounds, +4 str, +2 fort/will, -2 def. Power Attack +3 dmg -3 attack, All-Out attack -3 Def +3 attack… yippie! Pile-Crusher attack vs. Thor (DEF18) (1d20+6=18), a HIT! OK Thor needs to make a Toughness save DC30 (10 +2 rage +3 power attack)]
[OK want to hold off on Justice action, depending on if he makes his Toughness check before his attack vs. Thunderball.
Justice needs a Toughness save DC26
Thor needs a Toughness save DC30
Bull-Smasher is OUT (3 bruise and 3 injury wounds)
The Wrecker has 1 bruised wound
Pile-Crusher has 1 bruised wound (Pile-Crusher has a DEF of 10 BTW)
Thunderball is unhurt and on his feet.
The rest of you can start posting your Round 3 actions]