Jemal
Adventurer
Wolverine, 3HP
Wolverine heads for the next Big Bad, Smashing through Mooks as he goes.
[sblock=ooc]
OK, There hasn't been a new map in a couple rounds, but.. I think I head towards Thunderball. If he's within 120', I'll expend extra Effort to double my movement and charge him *see stats below* Otherwise, I make the below attack upon a random mook that I can charge on my way north towards him.
*NOTE: The attack roll on Invisiblecastle says Vs Wrecker b/c I misread and thought he was within range when I first rolled it. All the modifiers are the same, though.*
*Not using claws if this is a mook*
Still in Rage (+4 Str, +2 fort/will, -2 defense 7 more rounds).
Attack: + 8 (8 base +2 charging +1 master plan +2 Agressive Stance -5 power attack)
Attack Roll: 26!
Damage(Claws): +15 (8 base +2 enhanced str from rage + 5 power attack) *DC 30*
Damage(VsMook): +12 (5 base +2 enhanced str from rage + 5 power attack) *DC 27*
Defense: 8 (Base 16 -4 agressive -2 rage -2 charge)
[/sblock]
Wolverine heads for the next Big Bad, Smashing through Mooks as he goes.
[sblock=ooc]
OK, There hasn't been a new map in a couple rounds, but.. I think I head towards Thunderball. If he's within 120', I'll expend extra Effort to double my movement and charge him *see stats below* Otherwise, I make the below attack upon a random mook that I can charge on my way north towards him.
*NOTE: The attack roll on Invisiblecastle says Vs Wrecker b/c I misread and thought he was within range when I first rolled it. All the modifiers are the same, though.*
*Not using claws if this is a mook*
Still in Rage (+4 Str, +2 fort/will, -2 defense 7 more rounds).
Attack: + 8 (8 base +2 charging +1 master plan +2 Agressive Stance -5 power attack)
Attack Roll: 26!
Damage(Claws): +15 (8 base +2 enhanced str from rage + 5 power attack) *DC 30*
Damage(VsMook): +12 (5 base +2 enhanced str from rage + 5 power attack) *DC 27*
Defense: 8 (Base 16 -4 agressive -2 rage -2 charge)
[/sblock]
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