B.P.R.D. Issue #1 "City of Night"

Keia

I aim to misbehave
Sgt. Michael Camden "Ace" HP's 2, [1 lethal hit]

"Tighten the formation, protect those casting at all costs!" Michael barked out in his best military command voice. "Christopher! Close those doors!"

Following his own advice, Michael moves closer to one of the casters, and fires a snaring shot at one (some) of the approaching cats.

OOC: Not certain if Snare on the weapon can be fired off in a multi-fire, auto-fire, multi-attack way. Also, can Ace push and spend a hero point to add the area extra to the weapon's snare attack. If so, he will.

Initiative: 26 (Roll of 17 + 9 base)
Attack: Snare (anchoring to the ground) - Reflex Save DC 16, To hit: +26 = Base 11 + 1 Focus +1 point blank + 13 Roll)
 

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Andrew D. Gable

First Post
Casting a quick glance towards where Paul and Andy begin the ritual to reseal the gate, Kongming pulls his pistol in one swift motion and fires it at the nearest cat.

Initiative 15
Attack roll 16 +4 = 20. +3 dmg
 

Velmont

First Post
Paul Decker, HP:2

OOC: Concentration check:
Rool: 1d20+5 20 times. Happy online dice roller...

Roll 1: 24.
Roll 2: 25.
Roll 3: 15.
Roll 4: 23.
Roll 5: 11. (Use a HP to RR) -> Roll 6: 8. -> end with 15.
Roll 7: 24.
Roll 8: 19.
Roll 9: 7. (Use a HP to RR) -> Roll 10: 7. -> end with 15.
Roll 11: 14.
Roll 12: 14.
Roll 13: 9.
Roll 14: 8.
Roll 15: 9.
Roll 16: 24.
Roll 17: 24.
Roll 18: 7.
Roll 19: 10.
Roll 20: 16.


I hope not to have to roll that much rolls...
 
Last edited:

Karl Green

First Post
[occ]Ace/Keia - hmm the Snare is a stunt, as are the others... I think you should be able to use your Rapid Shot for sure, but iffy about the other two. You can use the Hero Point to make it area effect though. Also how far are you planning on moving. If it is more then 5ft you can only attack one this round anyway (without Heroic Surge). If you want to get in the way of the spellcasters and the cheetahs you have to move more then 5ft[/occ]

Initiative – Round 1
26 – Michael
19 – Paul and the ‘Cheetah’ things
16 – the Red Knight
15 – Kongming
10 – Andy

Initiative for Xavier, Lia, Christopher? Actions for Xavier and Lia??

Michael steps up, turns some knobs on his special pistol, and fires a big gob of goop into part of the attacking cheetahs (attack roll to hit one of them succeeds, the others in the area get Reflex saves for half the affect of the power and all of them get Reflex saves or be partial stuck. IF you wanted to fire both shots into the same group I would allow that, as you need them to fail their Reflex save twice to get fully immobile)
[occ]will edit if need be[/occ]Michael’s first shot, getting in among 4 of the cheetahs, striking one directly, while the others are in the area. The 3 of them make Reflex saves for ½ affect vs. DC 16; Save totals are 19, 10 and 11. One of them must now make a Reflex save vs. a 13 and gets a 14; the others (and the original one struck) require DC16; original one gets an 11, the other two get 16 and 28!. The original one is partial stuck by the sticky goo, the other 3 jump out of the way as it were)
…the “goo” mess wraps around one of them, partially sticking it to the floor (half-speed; -4 to DEX) but the other 3 in the area are able to jump out of the area of the affect and escape the sticky stuff…

Paul brings his chanting... just as the Cheetahs move…

The Cheetahs roar (more like a big ally cat growl) and start leaping at the party. About half focusing on the two agents as they start their chanting, while the others go for the rest of the group (AND if Michael has step up in to the front, a couple that would have gone for the caster go for him instead)…
3 cheetahs leap at Michael who is the only one out in front right now… first one Attack total 12, second one 12, third one 22, all misses…
one cat moves around him and leaps at Paul (who is not flat-footed) attack roll 26 a hit, Paul needs a Damage Save (post your roll and result; also if you wish to spend a Hero Point)…
while another goes after Andy (who is flat-footed BUT has his force field up) 20 to hit; Andy needs a Damage Save (post your roll and result)…
two jump to attack the Red Knight (who is NOT on fire yet) Attack roll 13, a hit, and Attack roll 24 a hit; the Red Knight needs two Damage saves vs. the Cheetahs (post your results)…. The two Cheetahs does need to make Damage Save vs. the Knight’s Spike (Quill) attacks, Damage save total made it by 5, the second cat Damage save made it by 8!
another cat leaps at Kongming, Attack roll total 30 a hit; Kongming needs to make a Damage save (please post your result and whether or not you will be spending a Hero point)
one cat attacks Xavier, Attack roll total 13, a miss!
while the last cat (in view) snares and leaps at Lia, Attack roll total 32, a hit; Lia must make a Damage Save (please post your result and whether or not you will be spending a Hero point)


The Red Knight burst into flames and slams a big fist into one of the cats…
Attack roll hits (just barely and due to the fact that the cat charged this round); Damage save vs. punch, missed by 7. The cat is a minion, so it goes down!
…striking it hard. The cat crashes to the floor and expoding into a cloud of dust!

Andy (if he is ok) continues his chanting…

Christopher looks for something to block the double doors with and does not see anything right away. The corpse outside continue striking this way, the first one raised picking up some speed. Others all around on the streets start jerking and standing!

[occ]Xavier and Lia’s Initiative and Actions this round (Lia needs a Damage save also)[/occ]

Everyone Actions for Round 2?
 

Keia

I aim to misbehave
Sgt. Michael Camden "Ace" HP's 2, [1 lethal hit]

OOC: Michael will move to get in front of one of the casters. Can't move with rapid shot, so it'll just be one shot for this round.
 



Keia

I aim to misbehave
Karl Green said:
[occ]OK BUT do you still want to do the big Goo-field/Area Effect :)[/occ]

OOC: Yup. It was a good idea at the time that just didn't work out as well as planned. That happens.
 

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