A bit more on the 4e XP thing:
This is part of what I think supports the idea, discussed upthread, that 4e is a sim game with some gamist trappings. Ch 7 of the DMG is called "rewards", but to earn XP all you have to do is turn up and play the game (contrast classic D&D, where you can play a whole session but get no meaningful XP because you don't find any treasure); and treasure comes in level-guaranteed "parcels".
What really was a reward in classic D&D play (loot and XP) has in 4e become a mere pacing device, for parcelling out increases in PC build complexity (via more levels and more items), and corresponding increases in the story/cosmological scope of play (heroic > paragon > epic > immortality as a mostly free-narrated endgame).
I don't think 4e has to be played sim. [MENTION=27160]Balesir[/MENTION] has for some time now articulated a clear gamist conception of 4e play - but it's not "strategic" gamism of the classic D&D Gygaxian variety, but rather "local" or "tactial" gamism, of showing off your build and your skill and your "coolness" in the course of play.
And I and others play 4e as a sort of light, fairly gonzo "story now" game. The pacing of the growth in PC build complexity and expansion of fictional scope become a backdrop that corresponds to an escalation of the cosmological stakes and the player/PC engagement with them.
This is part of what I think supports the idea, discussed upthread, that 4e is a sim game with some gamist trappings. Ch 7 of the DMG is called "rewards", but to earn XP all you have to do is turn up and play the game (contrast classic D&D, where you can play a whole session but get no meaningful XP because you don't find any treasure); and treasure comes in level-guaranteed "parcels".
What really was a reward in classic D&D play (loot and XP) has in 4e become a mere pacing device, for parcelling out increases in PC build complexity (via more levels and more items), and corresponding increases in the story/cosmological scope of play (heroic > paragon > epic > immortality as a mostly free-narrated endgame).
I don't think 4e has to be played sim. [MENTION=27160]Balesir[/MENTION] has for some time now articulated a clear gamist conception of 4e play - but it's not "strategic" gamism of the classic D&D Gygaxian variety, but rather "local" or "tactial" gamism, of showing off your build and your skill and your "coolness" in the course of play.
And I and others play 4e as a sort of light, fairly gonzo "story now" game. The pacing of the growth in PC build complexity and expansion of fictional scope become a backdrop that corresponds to an escalation of the cosmological stakes and the player/PC engagement with them.