Helldritch
Hero
I am on the opposite end with you dear @Oofta. I love warlocks exactly because of the pacts they make to get their powers. But, we roleplay the making of a pact and we apply the pact to the letter.
The more free willed the warlock is to do as he pleases, the shorter the duration of said pact will be. A pact can be ended and not renewed if the patron is not pleased. All the warlock is left with are his HP and his proficiency (and ASI or possible feats). Everything else is lost. The only way to get back this power, is to either renew the pact or to find an other patron willing to take you.
A good way to avoid to renegociate a pact, is to go for a permanent term. But it can be restrictive or work at a disadvantage for the player. I had a lawful good warlock with an i feral pact and patron. He could anything and a lot of what he was doing was against his patron. Around level 10, he died. His friends tried to raise him but to no avail. His soul was with Belial, his patron. Yet, another player had the Raven Queen as his patron. He had to do all kind of things for his Queen and he knew he would never be allowed to be resurrected. On the other hand, beside the missions that were also a benefit for the group, he was allowed to do a lot and with free reign. And there are in between pacts that need to be renegotiated every X period of time. A warlock is no priest and a patron needs something in return for the leeching that the warlock does on his power.
And sometimes a patron will help a warlock working for him with bits of hints and prescience. That is especially true if the warlock is doing a lot for the patron. In my previous example, the Raven Queen was so pleased with the warlock that she allowed him to be raised fro. The dead even if it was not something she would ever allow under normal circumstances. Showing your usefulness to your patron is really important.
Clerics are in the boat as the warlock on the fact that they too must please their "patron, here read deity). But gods need to follow a divine code of conduct. They can't be as fickled as Patrons.
This opens up a lot of RP opportunities but it is not for all players.
The more free willed the warlock is to do as he pleases, the shorter the duration of said pact will be. A pact can be ended and not renewed if the patron is not pleased. All the warlock is left with are his HP and his proficiency (and ASI or possible feats). Everything else is lost. The only way to get back this power, is to either renew the pact or to find an other patron willing to take you.
A good way to avoid to renegociate a pact, is to go for a permanent term. But it can be restrictive or work at a disadvantage for the player. I had a lawful good warlock with an i feral pact and patron. He could anything and a lot of what he was doing was against his patron. Around level 10, he died. His friends tried to raise him but to no avail. His soul was with Belial, his patron. Yet, another player had the Raven Queen as his patron. He had to do all kind of things for his Queen and he knew he would never be allowed to be resurrected. On the other hand, beside the missions that were also a benefit for the group, he was allowed to do a lot and with free reign. And there are in between pacts that need to be renegotiated every X period of time. A warlock is no priest and a patron needs something in return for the leeching that the warlock does on his power.
And sometimes a patron will help a warlock working for him with bits of hints and prescience. That is especially true if the warlock is doing a lot for the patron. In my previous example, the Raven Queen was so pleased with the warlock that she allowed him to be raised fro. The dead even if it was not something she would ever allow under normal circumstances. Showing your usefulness to your patron is really important.
Clerics are in the boat as the warlock on the fact that they too must please their "patron, here read deity). But gods need to follow a divine code of conduct. They can't be as fickled as Patrons.
This opens up a lot of RP opportunities but it is not for all players.