Karis, Kraegyn, and Rellek make an impressive sight, flitting through the trees to the center of the patch of forest. Unfortunately, the only one to witness their athletic display clearly is Joshua. He tries to focus on the terrain as best he can. His chosen path is clear - nevertheless, he has trouble keeping up with the rest of the party, and they have to slow slightly. (OOC: Joshua gets 18 for nature, adding +1 to his endurance roll of 12 = 13. )
One of the archers that must be running behind decides to take a shot at the fleeing party - an arrow flies through the forest and hits Karis in the back, despite the distance and cover of trees (OOC Randomly chosen target = Karis. 1d20+10 -2 for distance -2 for cover hits AC 23 for 1d10+4 = 8 damage.).
OOC: RESULTS
Karis, Rellek, and Kraegyn pass round one. Joshua fails, losing a surge.
Karis takes 8 damage
ROUND TWO - FIGHT! errrr RUN! Same rules as round one. The forest is thicker now, so you will have superior cover against any arrows coming your way in round 2.
[sblock=Jack and Bavak]
The lizard folk are remarkably patient with you, despite your feeling at times that you are being something of a burden. Though they have to discard many of the specimens you provide (some of Jack's offerings in particular elicit what you have learned are gestures for laughter), they seem genuinely pleased with some of your other finds.
You return to camp, whereupon the lizard-man you take to be something of a shaman investigates the haul. Reasonably pleased, he begins to prepare the ingredients.
OOC: Three successes = three potential potions. If you would like to aid the shaman in his alchemy, you may provide either a nature or an arcana check to help him - you may make this check only once - 20 or higher grants him a +3, 15 or higher a +2, 10 or higher a +1.
[/sblock]