GameDoc
Explorer
I think the Barbarian's Unarmored Defense wasn't necessarily intended to promote high Dex (although tis a viable way to go), so much as emphasize Constitution and reflect the toughness of the typical barbarian. It allows a high Con score to replace the need other warrior classes have for armor, particularly when you consider the way higher Con increases HP on the barbarians already larger hit dice and rage grants damage resistance.
By comparison, Str-basted fighters' AC is primarily a function of armor and secondarily their Dex bonus. So a barbarian's effective AC can be primarily a high Con and secondarily from Dex.
You're taking about a drow barbarian so you've already broken with convention, so I don't think it's essential to think of it as a high Dex character. Emphasize strength. The barbarian class feature increase your speed and offset the hazards of moving around the battlefield as you advance. You don't have to be the best at everything your character aspires to be at 1st level.
Two weapon fighting, until you can get the feat, limits you to d6 weapons, but considering you get to roll that twice, you've mimicked great weapon damage. Forget the notion that a two-weapon warrior has to be Dex-based. Sure it's a powerful choice when combined with fines weapons, but it's not essential. Use your strength with a pair of scimitars, hand axes, or short swords until you can get a fear to upgrade to larger
ones.
What you have is an unconventional and pretty cool concept. Structure your personality traits, ideal, bond, and flaw accordingly and if your roleplay the character well, your DM should be giving you inspiration to boost your actions to mitigate any design choices that are less that optimal.
And remember bounded accuracy - suboptimal choices are not the suckfest they were in past editions.
By comparison, Str-basted fighters' AC is primarily a function of armor and secondarily their Dex bonus. So a barbarian's effective AC can be primarily a high Con and secondarily from Dex.
You're taking about a drow barbarian so you've already broken with convention, so I don't think it's essential to think of it as a high Dex character. Emphasize strength. The barbarian class feature increase your speed and offset the hazards of moving around the battlefield as you advance. You don't have to be the best at everything your character aspires to be at 1st level.
Two weapon fighting, until you can get the feat, limits you to d6 weapons, but considering you get to roll that twice, you've mimicked great weapon damage. Forget the notion that a two-weapon warrior has to be Dex-based. Sure it's a powerful choice when combined with fines weapons, but it's not essential. Use your strength with a pair of scimitars, hand axes, or short swords until you can get a fear to upgrade to larger
ones.
What you have is an unconventional and pretty cool concept. Structure your personality traits, ideal, bond, and flaw accordingly and if your roleplay the character well, your DM should be giving you inspiration to boost your actions to mitigate any design choices that are less that optimal.
And remember bounded accuracy - suboptimal choices are not the suckfest they were in past editions.