Why is he healing in the first place?
Obvioously, because there¡s nobody else capable of doing it
Why is he healing in the first place?
Inspirational Boost
(Complete Adventurer, p. 153)
Enchantment (Compulsion) [Mind-Affecting, Sonic]
Level: Bard 1,
Components: V, S,
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round or special; see text
When you play your instrument, sing your song, recite your epic poem, or speak your words of encouragement, you fill your allies with greater confidence than normal. While this spell is in effect, the morale bonus granted by your inspire courage bardic music increases by 1.
The effect lasts until your inspire courage effect ends. If you don't begin to use your inspire courage ability before the beginning of your next turn, the spell's effect ends.
Song of the Heart
( Eberron Campaign Setting, p. 60)
[General]
Your bardic music reaches the depths of its listeners' hearts.
Prerequisite
Perform 6 ranks, Bardic music class feature, inspire competence ability,
Benefit
When you use inspire courage, inspire competence, inspire greatness, or inspire heroics, any bonus granted by your music increases by +1. Thus, a 15th-level bard with this feat grants his allies a +4 bonus on attack rolls, damage rolls, and saving throws against fear when he uses inspire courage, rather than the +3 he would normally grant. If he uses inspire greatness, the same bard grants up to three allies 3 bonus Hit Dice, a +3 bonus on attack rolls, and a +2 bonus on Fortitude saves. Also, when you use fascinate, suggestion, or mass suggestion, the saving throw DC increases by 1. If you have the Haunting Melody feat, the saving throw DC for that effect also increases by 1. If you have the Music of Growth feat, the bonus bestowed by that feat increases to +6. If you have the Music of Making feat, the bonus on Craft checks bestowed by that feat increases to +6. If you have the Soothe the Beast feat, you gain a +2 circumstance bonus on your Perform check to improve the attitude of an animal or magical beast.
Draconic Heritage
( Dragon Magic, p. 17)
[Draconic]
You have a greater connection with your draconic bloodline than others of your kind.
Prerequisite
Sorcerer level 1 (this is when you decide Bard's and Sorcerer's magic are basically the same)
Benefit
You gain the dragonblood subtype. Choose one kind of dragon from the list in the table below. This is your draconic heritage, which cannot later be changed unless you undergo the Rite of Draconic Affinity (see page 59 of Races of the Dragon). Half-dragons must choose the same dragon kind as their dragon parent. When you declare your draconic heritage, you gain a bonus on saving throws against magic sleep and paralysis effects, as well as on saves against spells and abilities with a descriptor that matches the corresponding energy type. This bonus equals the number of draconic feats you have. In addition, you gain the corresponding skill as a sorcerer class skill.
Dragontouched
( Dragon Magic, p. 18)
[General]
You have a trace of draconic power, a result of dragons in your ancestry or a spiritual connection between you and the forces of dragonkind.
Prerequisite
CHA 11,
Benefit
You gain the dragonblood subtype. You gain 1 hit point, a +1 bonus on Listen, Search, and Spot checks, and a +1 bonus on saving throws against paralysis and sleep effects. In addition, you can select draconic feats as if you were a sorcerer of your character level.
Dragonfire Inspiration
( Dragon Magic, p. 17)
[Draconic]
You can channel the power of your draconic ancestry into the attacks of your allies.
Prerequisite
CHA 11, bardic music, dragonblood subtype,
Benefit
When you use your bardic music to inspire courage, you can choose to imbue your allies with dragonfire. This choice is made when first activating the ability, and the choice applies to all allies affected.
Each ally so inspired loses the standard morale bonus on weapon attack rolls and damage rolls. Instead, he deals an extra 1d6 points of fire damage with his weapons for every point of morale bonus that your inspire courage ability would normally add to the attack roll. For example, an 8th-level bard using this ability would add 2d6 points of fire damage to his allies' attacks.
Special
If you have the Draconic Heritage feat or if you are a half-dragon, the extra damage is of the energy type (acid, cold, electricity, fire, or sonic) that corresponds to your heritage or your draconic parent instead. It your feat or your parent is not associated with one of these energy types, this feat has no effect for you.