Sylrae
First Post
I appreciate the suggestions. I already have a system for extra hitpoints. I give the players (1/2 max human con) + (1/2 con) which is like adding their con score for max value, but it bumps the lower value up to make less of a difference for the low con people with their bonus level 1 hit points.
The question, is "if the players are getting extra hit points, that works out great for fighter types, because their abilities arent tied to hit points as much, because they can do their attacks/abilities again and again and again. A spellcaster gets a limited number of times per day for their abilities, but the number of times they get them assumes the regular number of hit points. it effectively makes the magic less powerful. People have more hit points, but people dont get stronger magic. or more magic. How should that be dealt with? Should it be dealt with?"
As for whether the players are having a harder time killing the monsters, its too early in the play/playtest to tell at the moment. I guess I'll keep playing with it like this for a while, and if it is getting to be too hard, I'll adjust everyone's spells per day in some way to fix it.
For now I guess I'll leave this to playtesting, and then come back to it.
The question, is "if the players are getting extra hit points, that works out great for fighter types, because their abilities arent tied to hit points as much, because they can do their attacks/abilities again and again and again. A spellcaster gets a limited number of times per day for their abilities, but the number of times they get them assumes the regular number of hit points. it effectively makes the magic less powerful. People have more hit points, but people dont get stronger magic. or more magic. How should that be dealt with? Should it be dealt with?"
As for whether the players are having a harder time killing the monsters, its too early in the play/playtest to tell at the moment. I guess I'll keep playing with it like this for a while, and if it is getting to be too hard, I'll adjust everyone's spells per day in some way to fix it.
For now I guess I'll leave this to playtesting, and then come back to it.