Bwah?
The class list for 2E at launch was Fighter, Paladin, Ranger, Mage, Illusionist, Cleric, Druid, Thief, and Bard.
The only 1E PHB classes that didn't make the cut were Assassin and Monk.
1e to 2e: Fiction first predominates. The rules exist to model the fiction, and should not be applied where they fail to do so.
3e: The balancing point, as it were. Attempt to be neither fiction first or rules first, as rules were intended to cover all aspects of the fiction adequately.
4e: Rules first. The rules are intended to take precendence over the fiction, with the fiction being adapted to the rules.
NOTE: 1e can be played "rules first" and 4e can be played "fiction first", but it is far, far easier to do it the other way around.
I always see people bemoaning the fact that Fighters aren't worth playing in 3e/3.5e. But some changes that I don't think are mentioend above that very much affected the fighter were:
From 2e to 3e -
Fighters (and their subtypes) could gain Exceptional Strength, other classes could not. In 3e everyone uses the same chart.
Fighters (and their subtypes) gained more hit points for above average Constitution scores than non-fighters in 2e. 3e everyone gets the same.
Also as mentioned, Fighters were the only ones to get iterative attacks.
Excellent call. You're absolutely right; and you've hit a fundamental reason why I stick to 1e that I never really give much thought to otherwise.One of the big changes I saw from 1E was the loss of randomness. 30% chance the dragon is asleep, potion miscibility, (never ever used that word outside of D&D)
3.5 had little randomness, and 4E has even less.
Other than the d20 and such.