Mongolia Jones
First Post
Dont forget that the dodger doesn't have to split his attributes between str and dex and can focus solely on dex. thats huge in a system with little to no ability boosts
Dodgers have to split between DEX and CHA
Dont forget that the dodger doesn't have to split his attributes between str and dex and can focus solely on dex. thats huge in a system with little to no ability boosts
This seems like distinctly 3E reasoning to me. What you're saying seems to boil down to "Yes, these builds are significantly worse at combat, but hey, they might be better in non-combat situations!".
It seems that you just want to make melee classes that use stats other than Str to be on par to builds that do rely on Strength; in other words you want to give them parity because you see that they have none.
The way I see it, these non-Str builds are designed in such a way that they receive additional benefits that offset the fact that their basic melee attacks won't be as strong. On top of that, the Str based builds take into account that their basic melee attacks will be stronger, and are balanced around this fact.
If you were to implement house rules to take away from this, you would unbalance the class builds and give non-Str based melee characters more powerful than the Str based ones.
Hmm, it did come off that way, a bit, didn't it? Not the case, though. Both rogue builds use DEX as thier primary attack stat, so they are both able to hit as often and as hard on thier turns in combat. Sly Flourish outdamages other at-wills by your CHA mod, while Riposte Strike mainly serves to deter an enemy attack (and not that well, even if you are strong). Brutal Rogues do hit more often with a Charge or an OA, but rogues aren't exactly in the charging and OAing business to begin with, so the Artful Dodger is not significantly worse at combat, he's slightly worse at some aspects of combat, better at others, and better at /some/ OOC things, while the brutal rogue has different advantages OOC. The builds are different - if they weren't, there'd be no point in having them - and they are reasonably balanced with eachother. The Artful Dodger is not at a significant disadvantage because his basic melee attack is a bit weak, he's just better at other things, other /combat/ things, thankyouverymuch.This seems like distinctly 3E reasoning to me. What you're saying seems to boil down to "Yes, these builds are significantly worse at combat, but hey, they might be better in non-combat situations!".
This sounds like a good house rule feat:
WEAPON FINESSE
Prerequisites: Dex 13
Benefit: When wielding a one-handed weapon (even if it is a versatile weapon and you are wielding it in two hands) you may make melee weapon attacks using Dexterity for attack and damage rather than Strength. Powers that don't use Strength for attack and damage are unaffected.
Special: A ranger who takes this feat gives up the ability to use their class powers in conjunction with projectile weapons. (They can still use their class powers with thrown weapons, though.)