From the Paizo boards:
Sweet!
David Schwartz said:Hey, I'm David Schwartz, lead author of BPI's Pathfinder Modern. Jon is man of few words, so I thought I'd fill you in with...
Five Things to Know About BPI's Pathfinder Modern.
1. Our Modern is completely compatible with the Pathfinder RPG. We haven't just slapped new grapple rules on a previous Modern system. You'll be able to mix-and-match fantasy and Modern elements without translation.
2. This is not a universal system. It is design to replicate the ensemble action-adventures stories of popular media. Such stories just happen not to be tied to any specific time or place.
3. This is not grim-and-gritty. The game is not set in the real world, but the reality of the action-adventure stories. The characters in such stories regularly defy gravity, survive mortal wounds, and make fireballs using only sulfur and bat guano, and never once do they blame a wizard.
4. On the other hand, characters do not start out as heroes. First level characters are little better than those around them, though some X-factor marks them for greater things. Only through group adventures and their own personal journey do the characters rise above the everyday.
5. Sufficiently advanced technology is indistinguishable from magic. Just as divine and arcane magic are transparent, so is high-tech and fringe science to the existing magic rules. If it can be done with magic mechanically, then it's treated as magic, even if we don't call it that.
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Sweet!