The value of most maneuvers that can be measured is basically 1 attack more or less.
Not the good ones, and I would say they are typically closer to an action.
Quick toss, Brace and Repost are ALWAYS more than one attack because they are an extra attack with an extra damage bouns and in the cast of a Rogue usually equate to an extra sneak attack.
Menacing attack generally causes an enemy to waste an entire turn and gives him disadvantage when it doesn't do this, and disarming attack, taking an enemies weapon or spell focus, are both far more than one attack in power if he fails his save (which is most of the time for menacing attack).
Pushing attack allows you to move an enemy 15 feet this is the equivalent of three shoves (equivalent of 3 attacks) and disengage (which is an action). It is a bit situational, but it is more than an attack in the situations you would use it.
*distracting attack is just a poor one even poorer than I was thinking. So lets do a better comparison. The 6 rounds if you do not hunt the familiar has the familiar providing the benefit of about 2 pbms on the assumption that another source of advantage isnt already in effect like no faerrie fire is not going.
Well if the familiar is not being used or is irrelevant then I would not attack him.
Here is some math -
A 5th level GWM fighter in plate with a greatsword and 5th level wizard in mage armor-bladesong-blur fighting a Troll:
1. In 3 rounds if I use my first attack to kill the familiar,
I do 38 damage to the fighter and
I take 55 damage (42 from the fighter 13 from the Wizard). Everyone is still in the fight, assuming the Wizard hit with GFB twice, I have 39 hit points left.
2. In 3 rounds if I concentrate on the fighter from the start
I do 41.5 damage to the fighter and
I take 78 damage (65 from the fighter, 13 from the Wizard)
. Statistically I have about 16 hps left and will die in round 4.
3. If I concentrate on the Wizard
I do 1.5 damage to the wizard and
I take 78 damage. The chance of knocking down conncentration on blur using all 9 attacks is aproximately 3%.
Ok, what if the Wizard uses Haste on the fighter instead of blur and follows it with a carefully placed fireball in round 2 and then dodges in the 3rd round:
1. If I attack the familiar first and the Fighter second
I do 38 damage and
I take 105 damage (82 from the fighter, 23 from the wizard)
and die in round 3.
2. If I can attack the Wizard trying to break his concentration and he has a 10 constitution
, in 2 rounds statistically
I do 8.7 damage on average, I take
98 damage which is enough to k
ill me in 2 rounds. If I survive through good rolls, the
average damage on 3 rounds is 140 (23 Fireball, 117 from the fighter). My chance of breaking his concentration on his haste is less than 20% in 2 rounds and that is with a
10 constitution and assumes I can get to him in melee.
That is using a wizard you can get to in melee with a 10 constitution!
Recasting a spell you had interrupted/cancelled takes another slot and another action... pretending that is nothing both in terms of action economy and resources is deceptive.
Sure, but we are talking about a 1st level spell in the example you gave and if it is that important you would cast it again.
Yes it takes two rolls to get through but the effect is far greater.
It is usually going to take a lot more than 2 attacks to break concentration. Against a frail back line Wizard it is going to take 5 or so as long as he has not buffed con or taken warcaster, but it is generally not easy to get to such a wizard as they tend to stay out of combat. Against a Wizard with a good con save and good armor class it is going to take more than 5 attacks typically.
In the example I gave above with a 10 con bladesinger in what would be a "hard" encounter it is statistically going to take 13 attacks with a +7 attack roll to break his concentration (assuming he has not buffed himself). Faerie Fire or Haste (on someone else) or Fear or Polymorph and the number is still the same, 13 attacks at +7 and that assumes he does not dodge to support his concentration. Make it Blur or put the haste on him instead of the fighter and it is even more attacks (126 attacks to knock down blur or about 75 attacks to knock down haste if he hasted himself).
Further your attack on the familiar may be at disadvantage or impossible,
It might be impossible, in fact it is impossible quite often, but not as often as it is impossible to get to a wizard (as the Familiar has to be close enough to use his help action). Disadvantage is not that big a deal when AC is 11.
I am still wondering how that lion is going to be throwing something. There can and will be large numbers of melee enemies as you can see in the monster manual and many make no sense to throw anything at all.
Many don't, but many do as well