Evenglare
Adventurer
So I have been working on a zelda table top rpg for about a year or so now. It's been off and on, but at this point I have the fundamental system down. It uses legend of the 5 rings' roll and keep system , but it differs quite a bit from there. As far at attributes and stuff are handled. It DOES use a heart system for health, and I have tried my best to make it feel as zelda ish as possible .
EDIT: Please scroll down to my next post for the latest version of the rules. It's actually kind of playable now !
I'm currently working on the aspects of character advancement and the higher functions of the system. Things such as races, and abilities and stuff. It will not be a class based system. If anyone IS interested in helping out I'd love some feed back about clarifications on the document and if you are very interested and are aware of the L5R or are passionate about the zelda franchise I'd love to hear from you . Of course any contributions will be cited, and you will get credit.
Obviously I wont ever be able to sell this or anything, but the whole idea came from my love of zelda, and wanting to stretch my creative abilities as well as dabble in some game design theory. Speaking of that... There is one thing I did that I have never seen before, and it irritates the hell out of me no one does it. I tried my best to put a "Game Design Theory" at the end of my sections to explain the thinking, and mathematics/statistics behind the game, and why I chose them over other things.
Also I have heard the complaint that it is dumb to make this, and the game is only about Link, Ganon, and Zelda. My focus and main idea of actually running the games is to play during the eras that they do NOT exist. There is quite a lot of story to be found . All the wars that happen for one thing, the building of the temples, founding of the original sages, stuff with the minish and vaati, what happened when hyrule got flooded, fighting off ganon's army to ressurect him in zelda II. A goal of mine is to also have a very refinied dungeon builder to give the feel of the games as well.
Well, here is the document. It is still being actively worked on. At this point you cant really do any sort of play test. I dont have the skills and abilities and how combat and all of that work, BUT I do have the basic system so you can see how it will work and the process of the system once I type up everything. I have started making the character sheet as well, im not a great designer but I think it looks decent so far.
EDIT: Please scroll down to my next post for the latest version of the rules. It's actually kind of playable now !
I'm currently working on the aspects of character advancement and the higher functions of the system. Things such as races, and abilities and stuff. It will not be a class based system. If anyone IS interested in helping out I'd love some feed back about clarifications on the document and if you are very interested and are aware of the L5R or are passionate about the zelda franchise I'd love to hear from you . Of course any contributions will be cited, and you will get credit.
Obviously I wont ever be able to sell this or anything, but the whole idea came from my love of zelda, and wanting to stretch my creative abilities as well as dabble in some game design theory. Speaking of that... There is one thing I did that I have never seen before, and it irritates the hell out of me no one does it. I tried my best to put a "Game Design Theory" at the end of my sections to explain the thinking, and mathematics/statistics behind the game, and why I chose them over other things.
Also I have heard the complaint that it is dumb to make this, and the game is only about Link, Ganon, and Zelda. My focus and main idea of actually running the games is to play during the eras that they do NOT exist. There is quite a lot of story to be found . All the wars that happen for one thing, the building of the temples, founding of the original sages, stuff with the minish and vaati, what happened when hyrule got flooded, fighting off ganon's army to ressurect him in zelda II. A goal of mine is to also have a very refinied dungeon builder to give the feel of the games as well.
Well, here is the document. It is still being actively worked on. At this point you cant really do any sort of play test. I dont have the skills and abilities and how combat and all of that work, BUT I do have the basic system so you can see how it will work and the process of the system once I type up everything. I have started making the character sheet as well, im not a great designer but I think it looks decent so far.
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