I want to start off by expressing my appreciation for how well you took that ribbing and kept the discussion civil.
I'm really a bit confused about how you can equate these two things though. It's a similar concept to why + threads exist or why threadcrapping is a moddable offense. Or like the whole reason we appreciate the generally positive tone of the ENwold forums over a lot of other spaces on the internet.
Talking about things we like is an inherently rewarding. It feels good, it allows us to experience sharing an interest with others.
Talking about things we dislike... well, it can certainly feel good to vent with other people who share similar frustrations. Although I'm not sure how or why 4E could still be causing frustration for people who don't play it and don't have to deal with it being the only form of sanctioned or easily-available play anymore.
Of course if there's a thread that's an open call for everyone's views on a subject than naturally it makes sense for people to chime in both positive and negative. But I'm really a bit at a loss to see the point of walking into a conversation about a subject I dislike strictly for the purpose of dumping on it. That just seems like it would take the conversation and turn it into a worse experience for everyone involved.
And maybe that's not what you generally do or intended to do here! But when you say that you don't see any meaningful difference between talking about a thing you like or talking about a thing you hate, I hope this helps to explain some of why that confuses me.
First of all, I don't hate 4e, it just has a lot of aspects I dislike that make it not the game for me. Hate is far too strong a word.
Secondly, I engage in a lot of threads about game theory on this forum. My own leanings are heavily simulationist, which I know is not to everyone's taste. In some ways, what I want out of gaming is further away from the WotC mainstream than what the narrative advocates want.
I respect other people's game preferences, but what I don't like is the persistent idea that narrative games are a better way to play, and that 4e was a tragic victim of a terrible D&D fan base not enlightened enough to give it the screaming success it deserved, as if there's a straight value path that leads to 4e and narrative gaming, and those who disagree are holding up the evolution of RPGs in favor of obsolete, antiquated ideas.
4e has fundamental design priorities that make it incompatible with the desired playstyle of many D&D fans, both then and now. For those to whom it was compatible, an
enormous aura of defensiveness surrounds their every post, such that expressing any opinion of 4e that isn't a rave is taken as a personal attack.
Now I know not everyone in favor of 4e believes that, but the attitude is IMO pervasive, and difficult for me not to respond to. I'm sure I'm being overly sensitive regarding negative comments about my own playstyle as well (although I've never told anyone that their playstyle doesn't really exist), and for that, and for any feathers I've ruffled unduly, I apologize.