Davelozzi
Explorer
Re: Giants and Drow
It was pretty good. I reprints the original giant modules verbatim (except stats are updated to 2e). The new material is basically a loose extended campaign that would allow you to work your way up through low levels with a fair bit of work on the DM's part. It briefly describes several locations throught Geoff and summarizes the occupying humanoid/giant forces. There are three major encounter areas billed as G4,G5,and G6. The first two are fairly well done but the third one, which is supposed to be the climax of the campaign, is underdeveloped, although it would be an interesting adventure setting with some additional work. There's also a section that gives some ideas on how the various parts of the adventure (old & new) can be linked together. Finally, there's some appendixes that discuss running giants and provide lists of appropriate giant names.
Similar question:
I have all of the original GDQ modules one by one but I've never owned the GDQ Queen of Spides supermodule. I've been thinking of buying the download. Is anyone familiar with this version as well as the originals that could give me some pros and cons? Are the originals changed at all, or is there just additional material added to fill the gaps? And more importantly, is the extra material any good?
Cyronax said:So was the revamped 2nd edition module Against the Giants (i think is the name) that came out for Greyhawk three years ago up to par? I'm thinking of ordering it from Wotc.
It was pretty good. I reprints the original giant modules verbatim (except stats are updated to 2e). The new material is basically a loose extended campaign that would allow you to work your way up through low levels with a fair bit of work on the DM's part. It briefly describes several locations throught Geoff and summarizes the occupying humanoid/giant forces. There are three major encounter areas billed as G4,G5,and G6. The first two are fairly well done but the third one, which is supposed to be the climax of the campaign, is underdeveloped, although it would be an interesting adventure setting with some additional work. There's also a section that gives some ideas on how the various parts of the adventure (old & new) can be linked together. Finally, there's some appendixes that discuss running giants and provide lists of appropriate giant names.
Similar question:
I have all of the original GDQ modules one by one but I've never owned the GDQ Queen of Spides supermodule. I've been thinking of buying the download. Is anyone familiar with this version as well as the originals that could give me some pros and cons? Are the originals changed at all, or is there just additional material added to fill the gaps? And more importantly, is the extra material any good?