Some modules tell a great story, but at the expense of player choice (railroad-plots). Others give the players almost complete freedom, but don’t offer much overarching dramatic structure (Wilderlands-style sandboxes).
Some might say that story and free player choice are actually irreconcilable opposites. Well, I’m looking for recommendations - or critical discussions - of modules or mini-campaigns that at least try to do just that.
What are commercially available matrix or sandbox formats that bring forth great stories as well? An example for what I have in mind are the venerable OD&D B10 “Night’s Dark Terror”, Paizo’s W1 “Conquest of Bloodsworn Vale” or even (arguably) “Keep in the Borderlands”.
Besides wanting to gank bits and pieces for my new 4e sandbox campaign, I’m curious how other designers organise and present their settings and ensure that dramatic stories arise no matter what the player’s choices are. All suggestions welcome - doesn't have to be D20 fantasy.
THX - J.
Some might say that story and free player choice are actually irreconcilable opposites. Well, I’m looking for recommendations - or critical discussions - of modules or mini-campaigns that at least try to do just that.
What are commercially available matrix or sandbox formats that bring forth great stories as well? An example for what I have in mind are the venerable OD&D B10 “Night’s Dark Terror”, Paizo’s W1 “Conquest of Bloodsworn Vale” or even (arguably) “Keep in the Borderlands”.
Besides wanting to gank bits and pieces for my new 4e sandbox campaign, I’m curious how other designers organise and present their settings and ensure that dramatic stories arise no matter what the player’s choices are. All suggestions welcome - doesn't have to be D20 fantasy.
THX - J.