Verdande
First Post
Bullgrit:
1) I'd stick with the Magic User. I can't remember what the maximum level for elf is, but an uncapped level limit is always nice. If elves can make it to 12th, then I guess you might as well be an elf.
2) Dwarves are almost always better than fighters. Slightly slower level advancement is a small price to pay for their racial abilities and better saving throws.
3) I'd never take a theif. All of a theif's abilities can be duplicated with common sense by any other class member that's willing to use a little roleplaying and brainpower. In its place I'd either get a demihuman race or an Assassin (if you're using Labyrinth Lord and the AEC, which you might not be.) With any other choice, you get more utility, hit dice, and combat ability while sacrficing nothing.
To that end, my ideal party would be:
Fighter/Dwarf x3- Tough and able to lead great quantities of men at higher levels.
Cleric x1- Magical protection and, importantly, healing.
Magic User/Elf x2- Provides the artillery and, at higher levels, is extremely important to avoid and negate odd threats.
1) I'd stick with the Magic User. I can't remember what the maximum level for elf is, but an uncapped level limit is always nice. If elves can make it to 12th, then I guess you might as well be an elf.
2) Dwarves are almost always better than fighters. Slightly slower level advancement is a small price to pay for their racial abilities and better saving throws.
3) I'd never take a theif. All of a theif's abilities can be duplicated with common sense by any other class member that's willing to use a little roleplaying and brainpower. In its place I'd either get a demihuman race or an Assassin (if you're using Labyrinth Lord and the AEC, which you might not be.) With any other choice, you get more utility, hit dice, and combat ability while sacrficing nothing.
To that end, my ideal party would be:
Fighter/Dwarf x3- Tough and able to lead great quantities of men at higher levels.
Cleric x1- Magical protection and, importantly, healing.
Magic User/Elf x2- Provides the artillery and, at higher levels, is extremely important to avoid and negate odd threats.