Rolzup
First Post
Arright, then. I'm working on getting a Gamma World game up and running, and I've run into a wee tiny bit of a stumbling block.
Psi.
What's GW without telepathic mutants, eh? Not Gamma World at all, really, in my opinion.
But I don't much care for the psi rules in the Gamma World book. Nor do the rules from d20 Modern really appeal to me. Darwin's World is closer, but again...not quite.
Here's what I'm looking for:
Simple. The players are unlikely to have the source material, so I want something with as few bells and whistles as possible.
Reasonably Versatile. Something that's actuallt *interesting* to use, something that the players will actually find appealing.
Scalable. A Psi-based character should be able to more-or-less hold his own against a warrior-type of the same level. At the very least, not be totally outclassed by some guy with a .38 pistol. At the same time, he shouldn't be able to kill every living thing with the blink of an eye.
So. Any suggestions?
Rolzup
Psi.
What's GW without telepathic mutants, eh? Not Gamma World at all, really, in my opinion.
But I don't much care for the psi rules in the Gamma World book. Nor do the rules from d20 Modern really appeal to me. Darwin's World is closer, but again...not quite.
Here's what I'm looking for:
Simple. The players are unlikely to have the source material, so I want something with as few bells and whistles as possible.
Reasonably Versatile. Something that's actuallt *interesting* to use, something that the players will actually find appealing.
Scalable. A Psi-based character should be able to more-or-less hold his own against a warrior-type of the same level. At the very least, not be totally outclassed by some guy with a .38 pistol. At the same time, he shouldn't be able to kill every living thing with the blink of an eye.
So. Any suggestions?
Rolzup