Storminator
First Post
I reiterate. Thunderwave.
Only helps if you've got a Wis of 16+ (which he might, I don't know...)
PS
I reiterate. Thunderwave.
Lets see first you were in range to be grabbed by a purple worm as the wizard. This in and of itself is probably not a wise idea. Its a stupid monster. A defender should probably have had a decent time at holding it in place and wizard keeping range.
Now, forgetting that first point, after it grabbed you, no one was able to force move it away from you to break the grab. Further you could not dimension door or use a magic item or whatever to escape (though these may not have been available).
Finally the cleric did not heal you. This make me assume you did not roll sufficiently on your knowledge rolls for the creature to learn what its powers are.
So, to summarize:
1) Your wizard was in a bad situation (up in melee range of a brute)
2) No one was able to help him get away once it attacked (no forced movement after you were grabbed)
3) You could not get away using any escape methods once you were grabbed
4) Your cleric did not heal you, implying your group all failed their knowledge roll to learn the monsters abilities.
Conclusions: Point 1 was an error. Points 2-4 could have simply been bad luck (poor rolls) but you needed bad luck on the part of far too many people to really expect anything different.
If I miss all my attacks in an encounter someone could die. In this case if everything was done to try and save the wizard AND he made the error of being up close and personal with a purple worm, well frankly he deserved to die. Thats the way the dice roll, adventuring is not a "safe" business.
I reiterate. Thunderwave.
Well, assuming the party has +14 to hit defenses, and +16 to hit other defenses... They'd need 15s or better to hit it unless they're hitting Will. Regardless, if your only possible out was a well placed thunderwave (and it is an out) then your cleric could have gotten in a to-hit buff, action points spent, etc. Wizard is grabbed, wizard uses thunderwave, stuns, things that negate the hold through -some- means. It's a tough situation, admittedly, but wizard gets in melee, wizard gets eaten. Hold some actions, open that can up, and start stacking attack bonuses in your favor. Get some flanking happening. That sort of thing. Make it so that you've got as many hit-buffs as you can get.
And the cleric -could- have healed you when the bite took you below your healing surge value and you were grabbed. It was reasonable to assume the next round would go the same. Grabbing opponents generally have a predictable next turn, which is usually do bad things to the grabbed enemy.
That said, the DM should have looked at the dice needed to hit the damn thing and thought 'You know, this isn't really a decent challenge for this party yet.' When enemies cross over the thresholds of levels 5, 10, 15, 20, etc, the math goes slightly off in encounters.
The objection is that the creature as written leads to interminable boredom. It doesn't - the creature as written leads to fairly rapid death (if the attack is allowed to succeed). The creature as modified and played by that particular DM leads to boredom.
Otherwise, I don't think that as a DM I would have used the action point to swallow you in the first place. Denying you that opportunity to be healed while bloody and in its mouth is what led directly to this situation, even more so than the creatures (iconic) abilities. If you want to blame something or someone, talk to you DM.
Did you try an acrobatic stunt to get out?
Did any of the other players try to cut you out?
Did the Rogue try to jump into the mouth of the worm with a rope tied around him, and have the Fighter pull you back out?
Hmm... untrained, +3 dex mod, +6 from level. Nope. It never crossed my mind.
Yep. When the purple worm is dead, a swallowed creature escapes as a move action. They pounded the hell out of that thing, and even managed to get it down to ~150hp.
Of course not. Teeth that do 25+ damage tend to slice through rope with no problems. Then we'd have had two party members almost completely negated.
I wasn't surprised, but I did lose initiative. Unless you know how to avoid a burrowing monster (that you don't know the location of) without taking any actions, I don't see how staying out of melee range with it was an option.
Right, I said all that already. Our powers in that area had already been used to fight off the grabs of dire stirges.
Yep. Out of character we all assumed purple worm, and at least I assumed that being swallowed was a possibility. It never crossed my mind that once I was swallowed I'd be removed from the combat and forced to watch myself slowly die.
Point 2 wasn't bad luck, it was good tactics in a previous battle. Point 3 wasn't bad luck, it was a near impossibility. No wizard who has already used his only teleport can escape the grab of a purple worm 2 levels higher than him without rolling extremely well.
Point 4 was not bad luck, it was good tactics that have never failed us in the past. The damage I'd taken was worrisome, but not incredibly frightening. There was no reason for him to heal me then and there, when he could heal me later and get more out of it. Without the swallowing (and the resulting negation of everything I can do), even two more attacks at that damage wouldn't have dropped me.
I ask again: how do you avoid a creature who won initiative when you don't know where it is other than "down"? I'm not looking for safety, I'm looking for fun. I've had character deaths galore. Until 4e's swallow whole, I'd never had an encounter that made me wish I'd stayed home.