Mewness
First Post
[sblock=OOC]Coordinates for ravens don't match the position on the map, but they're in blazing starfall range regardless.[/sblock]
Realizing belatedly that he isn't doing a very good job of concealing himself, Scarmiglione draws himself up and takes a deep breath. "SQUAWK!" (The sound is even worse when you hear it up close.) Once again, there's a shower of bluish-white sparks, and the ravens are engulfed in blue flames. "Get back!" he calls to a soldier, retreating himself.
[sblock=actions]Standard: Blazing starfall against storytelling, positioned so that it's superimposed on them. Attack vs reflex, radiant damage: 1d20+8=25 1d4+10=14. 14 damage +vuln (not sure whether that should be +10 for both area vulnerability and radiant vulnerability or just +5), so 19 or 24 damage depending.
Zone on ravens, they take 2 fire if they leave it before EoNT.
Move: to E14.
Minor: move militia at G15 back to A15.
Scarmiglione will take a hit for militia. Just one this round. Then they're on their own.[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 4
Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light vision
AC:19, Fort:15, Reflex:18, Will:18; Resist 5 psychic
HP:39/39, Bloodied:19, Surge Value:9, Surges left:5/7
Action Points: 1
Blazing Starfall
Sly Flourish
Wave of Light
Low Slash
Sneak In the Attack
Second Wind
Shocking Magnetism
Shadowdance Armor (item)
Lucky Charm (item)
Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant
First Time Bloodied: Change immediately to next phase.
Conditions:
Full sheet: Scarmiglione[/sblock]
Realizing belatedly that he isn't doing a very good job of concealing himself, Scarmiglione draws himself up and takes a deep breath. "SQUAWK!" (The sound is even worse when you hear it up close.) Once again, there's a shower of bluish-white sparks, and the ravens are engulfed in blue flames. "Get back!" he calls to a soldier, retreating himself.
[sblock=actions]Standard: Blazing starfall against storytelling, positioned so that it's superimposed on them. Attack vs reflex, radiant damage: 1d20+8=25 1d4+10=14. 14 damage +vuln (not sure whether that should be +10 for both area vulnerability and radiant vulnerability or just +5), so 19 or 24 damage depending.
Zone on ravens, they take 2 fire if they leave it before EoNT.
Move: to E14.
Minor: move militia at G15 back to A15.
Scarmiglione will take a hit for militia. Just one this round. Then they're on their own.[/sblock]
[sblock=MiniKenku]Scarmiglione Male Kenku Rogue|Sorcerer 4
Initiative: +6, Passive Perception: 17, Passive Insight: 12, Senses: Low-light vision
AC:19, Fort:15, Reflex:18, Will:18; Resist 5 psychic
HP:39/39, Bloodied:19, Surge Value:9, Surges left:5/7
Action Points: 1
Blazing Starfall
Sly Flourish
Wave of Light
Low Slash
Sneak In the Attack
Second Wind
Shocking Magnetism
Shadowdance Armor (item)
Lucky Charm (item)
Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant
First Time Bloodied: Change immediately to next phase.
Conditions:
Full sheet: Scarmiglione[/sblock]
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