Shieldhaven
Explorer
No discussion of bizarre gaming would be complete without a mention of Noumenon.
Dominoes are your conflict resolution mechanic.
You're playing a giant bug (called a Sarcophagus) who lacks memory and identity. You spend your time in the game exploring a place called the Silhouette Rouge.
It gets a whole hell of a lot weirder and more purely into the language of symbols from there.
I want a reason to buy and run this someday, but for all that I love my various gaming groups, I doubt they'd go for this. I may buy this anyway, just for the pleasure of reading the weirdness - and idea-mining for astral spaces in my Mage: the Awakening game.
Haven
Dominoes are your conflict resolution mechanic.
You're playing a giant bug (called a Sarcophagus) who lacks memory and identity. You spend your time in the game exploring a place called the Silhouette Rouge.
It gets a whole hell of a lot weirder and more purely into the language of symbols from there.
I want a reason to buy and run this someday, but for all that I love my various gaming groups, I doubt they'd go for this. I may buy this anyway, just for the pleasure of reading the weirdness - and idea-mining for astral spaces in my Mage: the Awakening game.
Haven