Elder-Basilisk
First Post
UltimaGabe said:The Dazed party would be just as susceptible to damage as if they weren't dazed. You retain your Dex bonus to AC while dazed, attackers get no bonus to attack you while dazed, and you can still make Reflex saves- you just can't take any actions. So anything that they'd be able to do to a Dazed party they'd be able to do just as well as a non-Dazed party- they just wouldn't be able to retaliate.
If a party is weak enough to be killed in a single round, then Blasphemy isn't the issue- the encounter is the issue.
Not so. Giving a high level group one round of unanswered actions will often be enough to decide a battle. After the horrid wilting and fireball hit, it's likely that the party is still standing. Ordinarily, the party would have spread out a bit more and wouldn't all have been in the area of both spells. Ordinarily the party cleric would then heal the fighter and the fighter would get in the way of the opposing barbarian, or, if the fighter wasn't that badly off yet, he might cast recitation or flamestrike and the party wizard would feeblemind the opposing sorceror. Instead, after the blasphemy, the opposing barbarian is able to charge and if he doesn't drop his target he is likely to weaken him enough that he will be in immenant danger of dropping the next round. After Blasphemy, the party is almost certain to start out on very defensive footing.
And, of course, nearly any evil cleric who can cast blasphemy once can cast it twice. Two rounds of unanswered actions is, IME, enough to defeat almost any party--even with an encounter that wouldn't normally run the risk of defeating them.