Garthanos
Arcadian Knight
Only the cheesy fighter builds can keepup in damage and even then the Sorlock has other options. .
hmmm isnt that basically the same problem 3e had
Only the cheesy fighter builds can keepup in damage and even then the Sorlock has other options. .
hmmm isnt that basically the same problem 3e had
This gets back to my precious comment about separating combat and non combat stuff. 5E kind of does this with some class features but if you use feats the non combat ones are competing with the combat ones. 2E split them up initially (late 2E they merged). 4E also gave it a shot with the U part of AEDU but failed on the feat thing.
Pathfinder 2 tried something similar in the early playtest in effect having lots of options but from a preselected list. PF2 could easily be tweaked into 4.5.
Making general adventuring arena completely distinct is something I could definitely support. However I have also noticed one could go the other direction as many of the mechanisms of more interesting combat actions relate to skills like intimidations and bluffs and diplomacy relating to feints/false openings ie deceptions and in general manipulating enemies and inspiring allies.
I have heard that murmur going around.
By keeping the numbers in the same arena... yeh that is one of the gains on the trade off of bounded accuracy I think... I do understand the motivation.5E is about the only D&D where skills could be integrated into combat better.
By keeping the numbers in the same arena... yeh that is one of the gains on the trade off of bounded accuracy I think... I do understand the motivation.
. You could convert the Warlord almost as is to OSR just adjusting its hit points and powers that targeted NADs into the OSR equivalent. It wouldn't matter how powerful it was to the other classes as long as the xp table reflected it.
I might be interested in seeing that.
In 5e at some level Mearls took the flavor text of 2e for the fighter and said yup one Warlord is a type of Fighter. Battlemaster is a nod to that - the prototype Warlord he put out in a video is also a sub type of fighter you could call a chess master styled warlord and it's pretty interesting.
It looks like it might have saving throw issues and like all fighters who arent dex fighters they have rather suck initiative which seems rather contrary to theme in a big way but more reason to put stats in other areas so its a bigger issue.
The numbers could be stretched a bit though and tweak the ACs at lower levels to account for it. By that I mean you could do the 4E +1/2 levels thing but 4E gave you +2 or 3 to hit off weapons while Star Wars Saga used the 4E system but you didn't get the +2 or +3 to hit off weapons.
My Blend from a few years ago tweaked slightly once 5E came out. Its kind of a mix of the 5E, B/X and 3.5 Fighter.
There was a thread about mass combat rules for 4E. You could use the old Battlesystem rules in the Rules Cyclopedia and just have the Warlord grant a bonus to the battle numbers or have the warlord add double its level or something.
Healing surge don't work obviously but just beef up the healing word ability and replace with non magical CLWs or something and at higher levels they get a non magical cure serious/critical that refreshes on a short rest or something (*something equivalent to 1/3rds the clerics spell capacity devoted to healing perhaps).