Bloodcove Disguise

jackslate45

First Post
"Chaucer, Finish that one!"

However, neither the wolf no the bard are able to hit the raptor to deal the death blow.

Noticing that Kanli is running out of steam, Aradra tries to start weakling the targets as they appear. Not caring about the counter attack, he raises twice and fires at the raptor breathing down his back.


[sblock=Actions]

Aradra:
Attack Raptor 5
Free: 5' step k21

Shadow: Miss Raptor 3
Awaiting to see if Chaucer Kills Raptor 3

Chaucer
Standard: Fire on Raptor 3
Move: J25->J23





[/sblock]

[sblock= Aradra Mini Stats]Aradra Longstrider
Initiative: +6 Perception: +10
AC: 21 (13 flat-footed, 14 Touch) +4 Total Defense
HP: 51 Current:47
CMB: +7 CMD: 21 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot

Current Weapon in Hand:PBS/DA MWK Longbow (STR +2) +8 1d8 + 7 per shot
Right hand spring loaded wrist sheathe: Dagger

Adaptation: 50 minutes remain (Darkvision 60')
Spells Remaining:
1st Level 2/2 Longstrider, Aspect of the Hawk
[/sblock]
[sblock= Shadow Mini Stats]Shadow
Initiative: +2 Perception: +9/Scent
AC: 18 (12 flat-footed, 12 Touch) + 4 Mage Armor
HP: 26 Current: 26
CMB: +3 CMD: 21 Fort: +5 Reflex: +5 Will: +2
Conditions in Effect:

Current Weapon in Hand: Bite+3 1d6+1
[/sblock]
[sblock=Chaucer Mini Stats]Chaucer
Initiative: +5 Perception: +9
AC: 17 (13 flat-footed, 14 Touch)
HP: 22 Current: 22
CMB: +5 CMD: 18 Fort: +0 Reflex: +7 Will: +4
Conditions in Effect: Point Blank Shot, Precise Shot, Arcane Shot

Current Weapon in Hand: PBS/MWK Longbow (STR +2) +9 1d8 + 4 per shot (Considered Magical)

Bard Song: 11/15 Rounds

Spells Remaining:
1st Level 1/4:Vanish, Greasex2
2nd Level 0/2:Glitterdust;Glitterdust
[/sblock]

EDIT:pM, can Ardra get access to Multi shot pretty please? He Would be forever in your debt :)
 
Last edited:

log in or register to remove this ad

Maidhc O Casain

Na Bith Mo Riocht Tá!
FrostEWProfile.png


Frost flicks dino blood from her blade at the end of its arc, and smoothly reverses its motion to cut into the creature once more. The spirits swirling around her take their toll on the dinosaur as well, sucking a bit of its life force to feed their insatiable hunger.

[sblock=Actions][/sblock]

[sblock=Mini Stats] Kalinn Ari
HP: 15 (33)/56 (74)
AC: 17 (11 Flat-Footed, 14 Touch)
CMB: +7 CMD: 18
Fort: +10 Reflex: +6 Will: +7
Initiative: +3
Senses: DarkVision
Perception: +08, Sense Motive: +0

Current Weapon in Hand: Hafísbíta
Current Conditions: Raging

Rage Burned: 6/10 Rounds

Spells Available (Cantrips: Unlimited, 1st Level: 3/5 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Mage Armor, Protection from Evil, Shield [/sblock]
 

perrinmiller

Adventurer
Frost manages to put down the badly wounded one and Aradra gets raked by a claw for his efforts with a bow.

Deinonychus.jpg

The badly wounded raptor ignores the two arrows in its body and lashes out with talons and biting, scoring two badly wounds on the ranger.

The other raptor leaps forward and pounces to also inflict some light wounds on the already cut and bleeding ranger. Aradra is in dire straights.

In the front of the group, the other newly arrive dinosaur moves after the man it was following and continues onward and slashes a weak attack at the bard, wounding Chaucer slightly.

Luckily, no more dinosaurs are coming into view from the jungle's undergrowth.

OOC: Combat: Round 6
[sblock=Combat Information]D5 hit with AoO for 7 dmg on Aradra
D5 hit Aradra for 20 dmg
D6 hit Aradra for 7 dmg
D7 hit Chaucer for 3 dmg

Initiative:
Deinonychus
You guys

Tactical Map:
BDEnc12Map06.jpg

Notes:
1. The boulder is impassible terrain without DC10 climb check to spend +10ft movement to get up on.
2. Any undergrowth square with 50% green is +5ft movement and counts as difficult terrain.
3. Brown circles are tree trunks, providing cover. They can be attacked across, but cannot be moved diametrically through.

Code:
Aradra:    03/51 HP remaining; 34 dmg
Shadow:    26/26 HP remaining; 
Kalinn:    15/56 HP remaining; 
Chaucer:   19/22 HP remaining; 

Conditions in effect: Mage Armor (Shadow), Grease x 2, Glitterdust

Spells Cast: Shield (Frost), Vanish (Chaucer), Mage Armor (Frost), 
 Grease x 2 (Chaucer), Glitterdust (Chaucer)
Abilities Used: 4/15 rounds Bard Perf (Chaucer),
7/10 rounds Rage (Kalinn)
Enemy Status:
Code:
D1 (AC15): 49 dmg; Unconscious & dying
D2 (AC15): 37 dmg; Unconscious & dying
D3 (AC15): 43 dmg; Unconscious & dying
D4 (AC15): 39 dmg; Unconscious & dying
D5 (AC15): 25 dmg
D6 (AC15->13 from Charging):
D7 (AC15):
[/sblock]
GM: You guys are up for Round 6.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
FrostEWProfile.png


The spirits holding Frost's mind take in the carnage and make a coldly calculated decision . . . Chaucer and the Wolf can manage the lone dinosaur threatening them. The barbarian does her best to ward against attacks from the threatening dinosaur as she moves to the Ranger's aid. Stepping up next to him, she brings her greatsword around in an overhead chop. The blade turns another portion of the wounded dinosaur's flesh to burger. The spirits swirling madly around her feed their hunger on the charging dino in an attempt to distract it from its target.

[sblock=Actions][/sblock]

[sblock=Mini Stats] Kalinn Ari
HP: 15 (33)/56 (74)
AC: 17 (11 Flat-Footed, 14 Touch)
CMB: +7 CMD: 18
Fort: +10 Reflex: +6 Will: +7
Initiative: +3
Senses: DarkVision
Perception: +08, Sense Motive: +0

Current Weapon in Hand: Hafísbíta
Current Conditions: Raging

Rage Burned: 7/10 Rounds

Spells Available (Cantrips: Unlimited, 1st Level: 3/5 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Mage Armor, Protection from Evil, Shield [/sblock]
 

jackslate45

First Post
Both taking a careful step back, Chaucer and Aradra open Fire on on the charging Raptor, hoping to take it out while it was still recovering from the charge. While together they were not able to kill it, Shadow steps up and bites out the leg of the vicious creature. The three of them turn towards their final foe, hoping that this was in fact the last one.
[sblock=Actions]


Chaucer
Standard: Fire on Raptor 7 +9 1d8+5
Free: 5' Step J 22


Aradra:
Attack: Double Tap Raptor 7 +8/+8 1d8+7
Free: 5' step k22


Shadow:
Attacks Raptor 7 +3 to take it out.
Free: 5' Step J24




[/sblock]

[sblock= Aradra Mini Stats]Aradra Longstrider
Initiative: +6 Perception: +10
AC: 21 (13 flat-footed, 14 Touch) +4 Total Defense
HP: 51 Current:47
CMB: +7 CMD: 21 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot

Current Weapon in Hand:PBS/DA MWK Longbow (STR +2) +8 1d8 + 7 per shot
Right hand spring loaded wrist sheathe: Dagger

Adaptation: 50 minutes remain (Darkvision 60')
Spells Remaining:
1st Level 2/2 Longstrider, Aspect of the Hawk
[/sblock]
[sblock= Shadow Mini Stats]Shadow
Initiative: +2 Perception: +9/Scent
AC: 18 (12 flat-footed, 12 Touch) + 4 Mage Armor
HP: 26 Current: 26
CMB: +3 CMD: 21 Fort: +5 Reflex: +5 Will: +2
Conditions in Effect:

Current Weapon in Hand: Bite+3 1d6+1
[/sblock]
[sblock=Chaucer Mini Stats]Chaucer
Initiative: +5 Perception: +9
AC: 17 (13 flat-footed, 14 Touch)
HP: 22 Current: 22
CMB: +5 CMD: 18 Fort: +0 Reflex: +7 Will: +4
Conditions in Effect: Point Blank Shot, Precise Shot, Arcane Shot

Current Weapon in Hand: PBS/MWK Longbow (STR +2) +9 1d8 + 4 per shot (Considered Magical)

Bard Song: 11/15 Rounds

Spells Remaining:
1st Level 1/4:Vanish, Greasex2
2nd Level 0/2:Glitterdust;Glitterdust
[/sblock]
 
Last edited:

perrinmiller

Adventurer
Your combined effort whittle the dinosaurs to one left. No more answer the cries and screeches of the dying raptors.

Deinonychus.jpg

The last one is still hungry though. It follows after the archer but only manages to rake Frost and Chaucer with its talons, missing Aradra with its bit and foreclaws.

OOC: Combat: Round 7
[sblock=Combat Information]D6 hit Chaucer 8 dmg & Frost 4 dmg

Initiative:
Deinonychus
You guys

Tactical Map:
BDEnc12Map07.jpg

Notes:
1. The boulder is impassible terrain without DC10 climb check to spend +10ft movement to get up on.
2. Any undergrowth square with 50% green is +5ft movement and counts as difficult terrain.
3. Brown circles are tree trunks, providing cover. They can be attacked across, but cannot be moved diametrically through.

Code:
Aradra:    03/51 HP remaining;
Shadow:    26/26 HP remaining; 
Kalinn:    11/56 HP remaining; 4 dmg
Chaucer:   11/22 HP remaining; 8 dmg

Conditions in effect: Mage Armor (Shadow), Grease x 2, Glitterdust

Spells Cast: Shield (Frost), Vanish (Chaucer), Mage Armor (Frost), 
 Grease x 2 (Chaucer), Glitterdust (Chaucer)
Abilities Used: 4/15 rounds Bard Perf (Chaucer),
8/10 rounds Rage (Kalinn)
Enemy Status:
Code:
D1 (AC15): 50 dmg; Unconscious & dying
D2 (AC15): 38 dmg; Unconscious & dying
D3 (AC15): 44 dmg; Unconscious & dying
D4 (AC15): 40 dmg; Unconscious & dying
D5 (AC15): 36 dmg; Unconscious & dying
D6 (AC15): 3 dmg
D7 (AC15): 38 dmg; Unconscious & dying
[/sblock]
GM: You guys are up for Round 7.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
FrostEWProfile.png


Frost spins Hafísbíta lightly and attacks the final dinosaur, but her blade passes harmlessly over its head.

[sblock=Mini Stats] Kalinn Ari
HP: 11 (29)/56 (74)
AC: 17 (11 Flat-Footed, 14 Touch)
CMB: +7 CMD: 18
Fort: +10 Reflex: +6 Will: +7
Initiative: +3
Senses: DarkVision
Perception: +08, Sense Motive: +0

Current Weapon in Hand: Hafísbíta
Current Conditions: Raging

Rage Burned: 7/10 Rounds

Spells Available (Cantrips: Unlimited, 1st Level: 3/5 per Day)
Cantrips: Acid Splash, Disrupt Undead, Jolt, Mending, Ray of Frost
1st Level: Ear Piercing Scream, Mage Armor, Protection from Evil, Shield [/sblock]
 

jackslate45

First Post
Chaucer, with no easy way to escape, sings out a song of hope of victory. That was enough, as Aradra was able to pull away, putting two more into the Dino's head. Shadow, smelling the end was near, charged forward to finish off the Dino.

[sblock=Actions]
Chaucer
Standard: Sing for the world!

Aradra:
Attack: Double Tap Raptor 7 +9/+9 1d8+8
Free: 5' step l23


Shadow:
Attacks Raptor 6 +4 Second missed Crit
Free: 5' Step K22




[/sblock]

[sblock= Aradra Mini Stats]Aradra Longstrider
Initiative: +6 Perception: +10
AC: 21 (13 flat-footed, 14 Touch) +4 Total Defense
HP: 51 Current:3
CMB: +7 CMD: 21 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot

Current Weapon in Hand:PBS/DA MWK Longbow (STR +2) +8 1d8 + 7 per shot
Right hand spring loaded wrist sheathe: Dagger

Adaptation: 50 minutes remain (Darkvision 60')
Spells Remaining:
1st Level 2/2 Longstrider, Aspect of the Hawk
[/sblock]
[sblock= Shadow Mini Stats]Shadow
Initiative: +2 Perception: +9/Scent
AC: 18 (12 flat-footed, 12 Touch) + 4 Mage Armor
HP: 26 Current: 26
CMB: +3 CMD: 21 Fort: +5 Reflex: +5 Will: +2
Conditions in Effect:

Current Weapon in Hand: Bite+3 1d6+1
[/sblock]
[sblock=Chaucer Mini Stats]Chaucer
Initiative: +5 Perception: +9
AC: 17 (13 flat-footed, 14 Touch)
HP: 22 Current: 11
CMB: +5 CMD: 18 Fort: +0 Reflex: +7 Will: +4
Conditions in Effect: Point Blank Shot, Precise Shot, Arcane Shot

Current Weapon in Hand: PBS/MWK Longbow (STR +2) +9 1d8 + 4 per shot (Considered Magical)

Bard Song: 10/15 Rounds

Spells Remaining:
1st Level 1/4:Vanish, Greasex2
2nd Level 0/2:Glitterdust;Glitterdust
[/sblock]
 
Last edited:

perrinmiller

Adventurer
With Chaucer finally beginning to sing, everyone manages to tear the last raptor to shreds. Doing unto it what it was trying to do to you.

The forest trail appears to be yours by rite of combat.

OOC: Combat over: 5600XP (1866.7 each)
[sblock=Combat Information]Tactical Map:
BDEnc12Map07A.jpg

Notes:
1. The boulder is impassible terrain without DC10 climb check to spend +10ft movement to get up on.
2. Any undergrowth square with 50% green is +5ft movement and counts as difficult terrain.
3. Brown circles are tree trunks, providing cover. They can be attacked across, but cannot be moved diametrically through.

Code:
Aradra:    03/51 HP remaining;
Shadow:    26/26 HP remaining; 
Kalinn:    11/56 HP remaining;
Chaucer:   11/22 HP remaining;

Conditions in effect: Mage Armor (Shadow), Grease x 2, Glitterdust

Spells Cast: Shield (Frost), Vanish (Chaucer), Mage Armor (Frost), 
 Grease x 2 (Chaucer), Glitterdust (Chaucer)
Abilities Used: 5/15 rounds Bard Perf (Chaucer),
8/10 rounds Rage (Kalinn)
[/sblock]
GM: I hope you guys enjoyed that one.
 

jackslate45

First Post
Even as the last one fell, Aradra breathed a sigh of relief. it was over. He would warn the others to be careful, but for now his priority was getting back to camp. He took a cautious look at Kanlii, and knew that one more fight like that would kill them all.

"Chaucer, I do believe you have some potions for us to drink? One for each of us?"

With a nod Chaucer pulls out the three potions and hands them to the other two. Aradra drains his in a single gulp; However he barley felt any better. He throws the bottle down in anger before leaning next to a tree, pulling out his water skin, and taking a long drink from it.

OOC: Woot! Level 6 for Aradra!
 
Last edited:

Remove ads

Top