Bloodcove Disguise

udalrich

First Post
OOC: Chaucer moved to P18 on his last turn. He's shown at his old location on the map.


OOC: [MENTION=88649]perrinmiller[/MENTION]: Entangle has an area of "plants in a 40 foot radius spread." It seems that the pit should not have any plants in it, so the entangle would not have an effect there. Is that correct? If the entangle does effect the pit, Chaucer instead does a double move to P13.


Chaucer nimbly evades the plants and moves out of the area of the spell. Still singing, he draws an arrow and aims it at the druid and waits.

OOC: The attack roll should only be 22. Arcane strike does not add a to-hit bonus.

[sblock="actions"]Free: Continue singing
Swift: Activate arcane strike
Move: Move to J17
Std: Ready to interrupt druid when he casts a spell[/sblock]
 
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perrinmiller

Adventurer
OOC: Combat: Round 4
[sblock=Combat Information]

Initiative:
You guys
Ape-men

Tactical Map:
BDEnc8Map04B.jpg


Code:
Aradra:    22/42 HP remaining;  Entangled
Shadow:    16/18 HP remaining;  Entangled
Syldar:    20/26 HP remaining; 6 dmg
Markas:    40/48 HP remaining; 
Kalinn:    50(65)/50(65) HP remaining;
Mandalo:   51/47 HP remaining; Entangled
Chaucer:   22/22 HP remaining; 

Conditions in effect: Heroism (Mandalo), Inspire Courage +1, 
Rage & Shield (Kalinn AC 20)

Spells Cast: Shield (Kalinn), Heroism & Grease (Syldar), Glitterdust (Chaucer),
Abilities Used: 3 rounds Bard Perf  (Syldar), 2 round Bard Perf (Chaucer),
1 rnd Rage (Kalinn)
Enemy Status:
Code:
Tiger: 32dmg, dead
Druid: 19 dmg; 
CK1: 22 dmg;  Unconscious & Dying
CK2: Blinded  (1 rnd)
CK3: 26 dmg; Unconscious & Dying
CK4: 23 dmg; Unconscious & Dying
[/sblock]
GM: I updated the map with Mandalo's Rnd 4 and Chaucer's corrected position for Rnd 3.

I added the elevation changes in the pits, they are hard to navigate being terraced with 5ft drops at each level. In reality the tiger could not have charged in round 1, but I am not redoing stuff like that. The entangle spell probably would not extend fully into the pit, I fixed the map. :blush:

So, I will need new coordinates for Aradra. I am confused, if Syldar is by the sphere, her location is all wrong on my map. I assumed she fired an arrow from Q21.

I have not adjudicated Chaucer's actions. They are not clear enough and I would like an actual decision, not conditional actions. The elevations of the pit likely change them.

If you need a DM update or have questions before posting before posting, please ask.
 

jackslate45

First Post
[sblock=PM]
Aradra would have escaped to the eleveation drop(Q18->Q17). At his current movement speed is 15, I beleive it takes only a move actions to get out of the entangle (10' into difficult terrian, 5' drop). Which leaves him with a standard to use.

He would spend whatever remaining movement to move forward, in an attempt to close the distance:
15': Q17->P17 (If he is still considered Entangled)
30': Q17->N17
[/sblock]
 

udalrich

First Post
Syldar picked up her bow last turn, so her location on the map is correct.

Chaucer moves to O17 (5 feet, so at most 15 feet of movement) and readies to interrupt the druid if he casts a spell. He continues singing and activates arcane strike.
 

perrinmiller

Adventurer
Markas (NPC'd) slashes down and wounds the ape-man in front of him. The foe, no longer blinded, bangs his club off the fighter's armor to no effect.

The iron construct and the four-armed ape continue going at it.

CharauKa.jpg

The druid moves to your right, skirting the edge of the entangling plants and directs the flaming sphere onto the deadly archer.

OOC: Combat: Round 5
[sblock=Combat Information]Markas hit for 10 dmg & made Reflex save.
CK2 missed
Aradra takes 8 dmg fire unless making a Reflex DC15 save for half.

Initiative:
You guys
Ape-men

Tactical Map:
BDEnc8Map05.jpg


Code:
Aradra:    16/42 HP remaining; 4 or 8 dmg
Shadow:    16/18 HP remaining;  Entangled
Syldar:    20/26 HP remaining; 
Markas:    40/48 HP remaining; 
Kalinn:    50(65)/50(65) HP remaining;
Mandalo:   51/47 HP remaining; Entangled
Chaucer:   22/22 HP remaining; 

Conditions in effect: Heroism (Mandalo), Inspire Courage +1, 
Rage & Shield (Kalinn AC 20)

Spells Cast: Shield (Kalinn), Heroism & Grease (Syldar), Glitterdust (Chaucer),
Abilities Used: 3 rounds Bard Perf  (Syldar), 3 round Bard Perf (Chaucer),
1 rnd Rage (Kalinn)
Enemy Status:
Code:
Tiger: 32dmg, dead
Druid: 19 dmg; 
CK1: 23 dmg;  Unconscious & Dying
CK2: 10 dmg
CK3: 27 dmg; Unconscious & Dying
CK4: 24 dmg; Unconscious & Dying
[/sblock]
GM: Okay, I think I have everything correct. Everyone is up for Round 5.

If you need a DM update or have questions before posting before posting, please ask.
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Now free from the entangling grass, Kalinn closes the gap and swings her greatsword wildly at the Druid to little effect.

OOC: Move to F19 and attack.

[sblock=Kalinn Ari]
Kalinn Ari ("Frost")
Initiative: +3
AC: 20 (11 Flat-Footed, 17 Touch)
HP: 50 (65)/50 (65)
CMB: +7 CMD: 18
Fort: +9 Reflex: +5 Will: +7

Senses: Darkvision
Perception: +7, Sense Motive: +0

Current Weapon in Hand: Hafísbíta (MW Greatsword)

Current Conditions: Rage (Rnd 03), Shield, Inspire Courage

Spells Available
Cantrips: Acid Splash, Disrupt Undeat, Jolt, Mending
1st Level (04/05 per Day): Protection from Evil, Shield
[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Markas presses his advantage, attacking his foe once more . . .

[sblock=OOC]Sorry, I forgot to post Markas' action for Round 4. Not sure if the 13 hits a blinded, entangled ape-man. If it does and the 18 points of damage kills the thing, Markas will use his Move action to move by the most efficient route toward the Druid.[/sblock]
 
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jackslate45

First Post
Aradra attempts to dodge the flaming sphere by ducking under the flaming sphere while continuing to move forward. Trying to stay low, he continues on the rough terrain, moving forward.

Getting into a position, Aradra aims and fires once at the druid!

[sblock=Mini Stats]Aradra Longstrider
Initiative: +6
AC: 17 (13 flat-footed, 14 Touch)
HP: 42 Current: 22
CMB: +6 CMD: 20 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot, Inspire Courage +1

Current Weapon in Hand:DA/PBS MWK Longbow (STR +2) +9 1d8 +8 per shot
Dagger: Right hand spring loaded wrist sheathe

Adaptation: 20 minutes remain (Darkvision)
Spells Remaining:
1st Level 0/1 (Alarm)
[/sblock]
 
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jackslate45

First Post
Finally able to get out of the tangled mess, Mandalo tries to box the druid in!

Double Move: I18-> H18 ->G17. If the druid tries to 5' step, Mandalo will follow with Step Up.
[sblock=Mini Stats]Mandalo
Initiative: +2
AC: 16(10 flat-footed, 16 Touch)
HP: 47 Current: (51)
CMB: +6 CMD: 16 Fort: +10 Reflex: +4Will: +7
Conditions in Effect: Inspire Courage +1, Heroism, Step up, PA(-2,+4)

Current Weapon in Hand: PA MWK Longsword +7 1d8 +7

Smite Evil: 2 remain
Lay on Hands: 4/5
Spells Remaining:
1st Level 0/1 (??)
[/sblock]
 

perrinmiller

Adventurer
GM: I PM'd about Aradra's actions before I will resolve a full update. But, Markas takes down CK2.

As for getting out of the pits, DC 8 for either Climb or Jump to only cost +5ft movement. Failure means it costs an extra +10ft instead. Add +5DC if no hands are free.

Reflex Save for no damage, my typo.
 

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