Bloodcove Disguise

perrinmiller

Adventurer
Markas cuts down the ape-man and moves after the druid, while Mandalo closes in from the other side.

CharauKa.jpg

The druid takes an arrow from the ranger as Aradra evades the flaming sphere, she is badly wounded now.

OOC: Combat: Round 5
[sblock=Combat Information]

Initiative:
You guys
Ape-men

Tactical Map:
BDEnc8Map05A.jpg

Notes:
1. Getting out of the pits, DC 8 for either Climb or Jump to only cost +5ft movement. Failure means it costs an extra +10ft instead. Add +5DC if no hands are free.
2. Going down elevation is +5ft movement unless making DC8 Jump check

Code:
Aradra:    20/42 HP remaining; 
Shadow:    16/18 HP remaining;  Entangled
Syldar:    20/26 HP remaining; 
Markas:    40/48 HP remaining; 
Kalinn:    50(65)/50(65) HP remaining;
Mandalo:   51/47 HP remaining; Entangled
Chaucer:   22/22 HP remaining; 

Conditions in effect: Heroism (Mandalo), Inspire Courage +1, 
Rage & Shield (Kalinn AC 20)

Spells Cast: Shield (Kalinn), Heroism & Grease (Syldar), Glitterdust (Chaucer),
Abilities Used: 3 rounds Bard Perf  (Syldar), 3 round Bard Perf (Chaucer),
1 rnd Rage (Kalinn)
Enemy Status:
Code:
Tiger: 32dmg, dead
Druid: 29 dmg; 
CK1: 23 dmg;  Unconscious & Dying
CK2: 28 dmg;  Unconscious & Dying
CK3: 27 dmg; Unconscious & Dying
CK4: 24 dmg; Unconscious & Dying
[/sblock]
GM: Syldar and Chaucer are remaining for Round 5.
 

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perrinmiller

Adventurer
The two huge creatures continue bashing away at each other, Syldar (NPC'd) keeps her attention partially focused on the golem. She takes a shot at the druid, but missed.

Chaucer (NPC'd) moves closer and also tries to hit the druid with an arcane imbued arrow. That shot sails overhead to thunk into the palisade just beyond. He continues his inspiration.


CharauKa.jpg

The druid swings his weapon and connects with Kalinn's side for a light wound. Then she steps back to only be pursued by Mandalo.

OOC: Combat: Round 6
[sblock=Combat Information]Syldar & Chaucer missed.
Druid hits Kalin for 10 dmg
Mandalo steps up

Initiative:
You guys
Ape-men

Tactical Map:
BDEnc8Map06.jpg

Notes:
1. Getting out of the pits, DC 8 for either Climb or Jump to only cost +5ft movement. Failure means it costs an extra +10ft instead. Add +5DC if no hands are free.
2. Going down elevation is +5ft movement unless making DC8 Jump check

Code:
Aradra:    20/42 HP remaining; 
Shadow:    16/18 HP remaining;  Entangled
Syldar:    20/26 HP remaining; 
Markas:    40/48 HP remaining; 
Kalinn:    40(45)/50(65) HP remaining; 10 dmg
Mandalo:   51/47 HP remaining;
Chaucer:   22/22 HP remaining; 

Conditions in effect: Heroism (Mandalo), Inspire Courage +1, 
Rage & Shield (Kalinn AC 20)

Spells Cast: Shield (Kalinn), Heroism & Grease (Syldar), Glitterdust (Chaucer),
Abilities Used: 3 rounds Bard Perf  (Syldar), 4 round Bard Perf (Chaucer),
4 rnd Rage (Kalinn)
Enemy Status:
Code:
Tiger: 32dmg, dead
Druid: 29 dmg; 
CK1: 24 dmg;  Unconscious & Dying
CK2: 29 dmg;  Unconscious & Dying
CK3: 28 dmg; Unconscious & Dying
CK4: 25 dmg; Unconscious & Dying
[/sblock]
GM: Everyone is up for Round 6.
 

jackslate45

First Post
Aradra moves over to the side, lines up for the kill shot, and fires.

[sblock=Actions]
Move: I17->I13
Standard: Crit Roll incoming. Aradra attacks Druid after movement to I13 (1d20+9=29, 1d8+8=11) Crit Confirm (1d20+9=18)
[/sblock]

[sblock=Mini Stats]Aradra Longstrider
Initiative: +6
AC: 17 (13 flat-footed, 14 Touch)
HP: 42 Current: 22
CMB: +6 CMD: 20 Fort: +5 Reflex: +8 Will: +3
Conditions in Effect: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot, Inspire Courage +1

Current Weapon in Hand:DA/PBS MWK Longbow (STR +2) +9 1d8 +8 per shot
Dagger: Right hand spring loaded wrist sheathe

Adaptation: 20 minutes remain (Darkvision)
Spells Remaining:
1st Level 0/1 (Alarm)
[/sblock]
 
Last edited:

jackslate45

First Post
Mandalo attempts to finish off the Druid if it is still standing.

Standard: Attack! Mandalo attacks if the Druid is still standing. (1d20+7=16, 1d8+7=12)

[sblock=Mini Stats]Mandalo
Initiative: +2
AC: 16(10 flat-footed, 16 Touch)
HP: 47 Current: (51)
CMB: +6 CMD: 16 Fort: +10 Reflex: +4Will: +7
Conditions in Effect: Inspire Courage +1, Heroism, Step up, PA(-2,+4)

Current Weapon in Hand: PA MWK Longsword +7 1d8 +7

Smite Evil: 2 remain
Lay on Hands: 4/5
Spells Remaining:
1st Level 0/1 (??)
[/sblock]
 


perrinmiller

Adventurer
CharauKa.jpg

The druid takes the arrow in the chest and is very badly wounded, but manages to evade Mandalo's attack is still fighting.

OOC: Combat: Round 6
[sblock=Combat Information]Mandalo missed

Initiative:
You guys
Ape-men

Tactical Map:
BDEnc8Map06A.jpg

Notes:
1. Getting out of the pits, DC 8 for either Climb or Jump to only cost +5ft movement. Failure means it costs an extra +10ft instead. Add +5DC if no hands are free.
2. Going down elevation is +5ft movement unless making DC8 Jump check

Code:
Aradra:    20/42 HP remaining; 
Shadow:    16/18 HP remaining;  Entangled
Syldar:    20/26 HP remaining; 
Markas:    40/48 HP remaining; 
Kalinn:    40(45)/50(65) HP remaining;
Mandalo:   51/47 HP remaining;
Chaucer:   22/22 HP remaining; 

Conditions in effect: Heroism (Mandalo), Inspire Courage +1, 
Rage & Shield (Kalinn AC 20)

Spells Cast: Shield (Kalinn), Heroism & Grease (Syldar), Glitterdust (Chaucer),
Abilities Used: 3 rounds Bard Perf  (Syldar), 4 round Bard Perf (Chaucer),
4 rnd Rage (Kalinn)
Enemy Status:
Code:
Tiger: 32dmg, dead
Druid: 40 dmg; 
CK1: 24 dmg;  Unconscious & Dying
CK2: 29 dmg;  Unconscious & Dying
CK3: 28 dmg; Unconscious & Dying
CK4: 25 dmg; Unconscious & Dying
[/sblock]
GM: Kalinn, Markas, Syldar, and Chaucer are up for Round 6.
GM: Are you guys wanting to have one more encounter, or would you rather wrap this up?
[MENTION=6667972]galahad0430[/MENTION]; would you be ready to take over again if the combats are concluded? Or do you need more time?
 

jackslate45

First Post
I was under the impression we were fast tracked to allow some of these higher level characters a game, but they are still wrapped up in one shots. I say bring on the extra combat!

then again, if one shots are almost done, we could head back to the DWI
 


udalrich

First Post
(Syldar takes appropriate penalties on her attack for shooting into soft cover. They are not included in her roll.)

Chaucer maintains his song and steps slightly closer and fires an arrow at the druid.

[sblock="Actions"]Free: 5 foot step to K17, now 30 feet from druid
Free: Maintain bardic music
Swift: Activate arcane strike
Std: Shoot druid.[/sblock]
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Frost steps up to the Druid and takes a swing, but misses.

OOC: 5' Step to E18, attack Druid (rolled a 14). Sorry for the brief post, but I'm in a time crunch this evening.
 

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