perrinmiller
Adventurer
Markas cuts down the ape-man and moves after the druid, while Mandalo closes in from the other side.
The druid takes an arrow from the ranger as Aradra evades the flaming sphere, she is badly wounded now.
[sblock=Combat Information]
Initiative:
You guys
Ape-men
Tactical Map:
Notes:
1. Getting out of the pits, DC 8 for either Climb or Jump to only cost +5ft movement. Failure means it costs an extra +10ft instead. Add +5DC if no hands are free.
2. Going down elevation is +5ft movement unless making DC8 Jump check
Enemy Status:
[/sblock]
The druid takes an arrow from the ranger as Aradra evades the flaming sphere, she is badly wounded now.
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Initiative:
You guys
Ape-men
Tactical Map:
Notes:
1. Getting out of the pits, DC 8 for either Climb or Jump to only cost +5ft movement. Failure means it costs an extra +10ft instead. Add +5DC if no hands are free.
2. Going down elevation is +5ft movement unless making DC8 Jump check
Code:
Aradra: 20/42 HP remaining;
Shadow: 16/18 HP remaining; Entangled
Syldar: 20/26 HP remaining;
Markas: 40/48 HP remaining;
Kalinn: 50(65)/50(65) HP remaining;
Mandalo: 51/47 HP remaining; Entangled
Chaucer: 22/22 HP remaining;
Conditions in effect: Heroism (Mandalo), Inspire Courage +1,
Rage & Shield (Kalinn AC 20)
Spells Cast: Shield (Kalinn), Heroism & Grease (Syldar), Glitterdust (Chaucer),
Abilities Used: 3 rounds Bard Perf (Syldar), 3 round Bard Perf (Chaucer),
1 rnd Rage (Kalinn)
Code:
Tiger: 32dmg, dead
Druid: 29 dmg;
CK1: 23 dmg; Unconscious & Dying
CK2: 28 dmg; Unconscious & Dying
CK3: 27 dmg; Unconscious & Dying
CK4: 24 dmg; Unconscious & Dying
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