I DEMAND spell descriptions from my players. It just makes it that much more obvious about what they are doing and what it feels/smells/looks like to do magic. For the most part I don't consider magic to be low-key unless specifically stated otherwise, or the flavor demands it.
For example if you cast Divine Strike then everyone within miles is going to know about it.
Other than that I usually accept social rolls, but then make the characters do the roleplaying anyhow. Depending on what comes out of their mouths and what they rolled I adjust the outcome, but don't force anyone to play "poorly" or "well".
For example if you cast Divine Strike then everyone within miles is going to know about it.
Other than that I usually accept social rolls, but then make the characters do the roleplaying anyhow. Depending on what comes out of their mouths and what they rolled I adjust the outcome, but don't force anyone to play "poorly" or "well".