add +100 damage to your next attack
Lets be fair, this is an ability that is equal (more or less) to a 9th level spell. The system is a parallel system to the vancian 9 level magic system with (essentially) 9 levels of maneuvers. The lower level maneuvers are comparible to your general single-target caster spells of similiar levels.
That being said it's still not going to be good for every campaign. It has a nice replacement for the monk though, which is a little off-flavor for most europeanesque campaigns.
Nine Swords works very nicely in a more high powered or high magic campaign because of all the supernatural elements.
Iorn Heroes works very nicely in a more lower-magic style campaign.
None the less, both are adaptable to either styles of play.
I don't believe the Warblade would really replace the fighter. There was plenty of discussion on the WotC boards about that as well and looking over the arguements, it seems to me that sunce its debated like it is, there is likely balance there and room for both. If one is truly worried, a solution in the form of restricting some of the juicier fighter feats to fighter only is elegant.
I think the book was a great purchase, though I was disappointed in the Legacy weapons in the back, but I am *not* a fan of the legacy system where characters are penalized with main stats, skills and saves.
It does require a little bit of work to fit them into the campaign world and I don't think they are really any more or less abusable then anything else WotC puts out. I think they SEEM overpowered because for so long, our concept of fighters was more static and not fluid like that of casters. None-the-less as long as the DM doesn't give the player free reign, I don't think any grand imbalance is likely to occur.
And I see the trend with D&D moving along this lines...more parallel abilities between casters and melee so they can do appreciably more damage, with casters still having the utility, AoE and healing superority, but melee getting more combos in combat. Less downtime for resting (recharging maneuvers...faster charging spells with optional rules).
The threads here definitely put me off the book...but after alot of painstaking reading on the WotC site, my mind was changed. Now I've gotten it and read through it and I am overall, impressed.