Dragonblade said:
I have the book and find it PERFECTLY balanced. In fact, there has been some discussion in my group that Sword Sage only getting 1 maneuver back per full round action is underpowered. We have discussed the Sword Sage getting all maneuvers back as a Full Round action.
Some of you have said that you think its unbalanced for a high level Warblade to be able to do 100 points of damage with a 9th level maneuver only available to 17th level characters. An ability that can be done once per encounter unless time is taken to recover the maneuver. At best it can be done once every other round.
At 20th level I don't have a strong opinion. I don't play those levels _and_ I agree that warriors-types appear quite weak at those levels. However, at lower levels (1-5 say) warriors are, IME, the most powerful set of characters. Clerics come close. And above I showed a hastily built level 5 swordsage which is noticeably more powerful than anything warrior type (or anything else) at 5th level.
With a 32-point buy you could have
S14 I10 W16 D14 C14 Ch10. Let's go halfing so S is 12 and D is 16. Level 5 swordsage.
His standard (no stances) against medium and larger creatures is:
AC =10+4 (chain shirt) +1 (size) +3 (dex) +3(wis) = 21.
Attack=3(BAB) + 1 (STR) +1 (size) +2 (stance) +1 (WF)= +8
Damage=dX (weapon) +1 (STR) +4 (stance) +3 (Wis) or weapon +8
With magic (say +2 Wis +1 chain shirt, +1 weapon) this goes to 23 AC and +9 attack dX+10 damage.
A halforc barb in full plate with a two handed sword, 20 STR and 12 dex has:
AC 10+8 (full plate) +1 (Dex) = 19
attack +5 (BAB) +5 (STR) =+10
Damage = +7 (STR)
With magic probably AC 21 attack +11 Damage +8.
It is at the _least_ a close call which is better. The 1/2 orc will have more hps. The halfling has a much smaller armor penalty.
Now if the half-orc rages he gets +2 attack, +3 damage, -2 AC and some hitpoints. Baring feats, he can only do this once per day.
The halfling can,
once per encounter, do 6d6 fire damage (reflex save DC 16 for half) to a target. That same 6d6 will hit everyohe other than the swordsage within 10' of the target. That probably averages at +16 damage against most opponents PLUS the area of effect attack.
Plus the halfing has other maneuvers, stances and is way ahead on initiative (I think +4 advantage). Not to mention saves.
It ain't really close. And the sword sage appears to be the weakest of the lot. If the halfing is fighting a small or smaller opponent, he needs to change stances. But still...
Utterly unbalanced? No. Unbalanced? Oh yeah.
Mark