Kae'Yoss
First Post
CyberSpyder said:Seems like 1.5 is the right multiplier.
Hm... That's what the sidebar on p.282 in the DMG says, too. But The table on p285 says "Multiply higher item cost by 2" for multiple different abilities.
CyberSpyder said:Seems like 1.5 is the right multiplier.
Sounds about right. Good luck finding a person with 10 ranks in Jump and Craft Wondrous Item!Fedifensor said:Boots of Striding and Springing, Improved:
These boots increase the wearer's base land speed by 30 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +10 competence bonus on Jump checks (not including the +12 bonus from the wearer's increased land speed).
Faint transmutation; CL 7th; Craft Wonderous Item, expeditious retreat, creator must have 10 ranks in the Jump skill; Price 22,000 gp; Weight 1 lb.
Craft notes:
Skill: Jump +10, cost is 10 x 10 x 100 = 10000
Spell: expeditious retreat, spell level 1, caster level 1 (no benefit from choosing a higher caster level), cost of 1 x 1 x 2000, duration is in rounds, 2000 x 4 = 8000, second ability in single item slot, 8000 x 1.5 = 12000
Caster level for the item is 7th because you need to be at least 7th level to have 10 ranks of Jump.
How's that?
frankthedm said:
Cheap at twice the price in a game where combat tactics matter.Slightly less usefull in games where the orcs seem to be able to gate in at charge range.
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I had a solution to that, which would help bring into line all of the low-level spells. Don't allow the caster level on a permanent item to be any lower than the minimum level necessary to take the feat (3rd for Craft Wonderous Item). Thus, the Boots of Expeditious Retreat would cost 12,000 gold instead of 4,000.IndyPendant said:Actually, Expeditious Retreat has a duration of 1 min/level, so the Boots would only have a final x2 multiplier, for a final cost of 4000gp. Which is way too underpriced for the benefit, under the new limited maneuverability of 3.5e.
Emiricol said:
Yeah. Balance suxxors.
Fedifensor said:Boots of Striding and Springing, Improved:
These boots increase the wearer's base land speed by 30 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +10 competence bonus on Jump checks (not including the +12 bonus from the wearer's increased land speed).
Faint transmutation; CL 7th; Craft Wonderous Item, expeditious retreat, creator must have 10 ranks in the Jump skill; Price 22,000 gp; Weight 1 lb.
Craft notes:
Skill: Jump +10, cost is 10 x 10 x 100 = 10000
Spell: expeditious retreat, spell level 1, caster level 1 (no benefit from choosing a higher caster level), cost of 1 x 1 x 2000, duration is in rounds, 2000 x 4 = 8000, second ability in single item slot, 8000 x 1.5 = 12000
Caster level for the item is 7th because you need to be at least 7th level to have 10 ranks of Jump.
How's that?
Taloras said:
Balance? Their idea of balance is to bring the most powerful stuff to the level of hte weakest, not meet in the middle. Bah.
Fedifensor said:I had a solution to that, which would help bring into line all of the low-level spells. Don't allow the caster level on a permanent item to be any lower than the minimum level necessary to take the feat (3rd for Craft Wonderous Item).
Nope, Eldritch Knights. One level behind a pure wizard in spellcasting capability, and gets Jump as a class skill.bret said:Good luck finding a Bard with the correct feats and the spell. Otherwise, it is a cross-class skill for Sorcerers and Wizards. Need to be multiclassed or level 17 to have 10 ranks in jump.
Arcane Tricksters are your best bet.