flametitan
Explorer
My cleric liked being able to keep up with the rest of the party and being able to jump over a deep ravine... right up to the part where he was alone against six bugbears.
It is true that the encumbrance rules of this edition aren't as harsh as those some prior editions used... but on the topic of encumbrance, do you think anyone realizes that the average number of coins found in a CR 5-10 treasure hoard weigh nearly 200 pounds?5e encumbrance isn't as harsh as it used to be, or the value would be more evident.
The guy playing a halfling rogue in my game doesn't think they suck.
Sounds very like they were in the classic game, when (IIRC, YMMV) they were pretty desireable. 5e encumbrance isn't as harsh as it used to be, or the value would be more evident.
Self spit shining would be good drill sergent!They give a permanent 1st level spell (the Jump spell), plus a speed boost if you are slow.
They are part of the hierarchy of mobility items.
Boots of Striding and Springing -> Slippers of Spider Climb -> Winged boots.
1st) Jump spell -> 2nd) Spider climb spell -> 3rd) Fly spell.
Do they really need to do anything more?
This is a good observation, and true, but given that all three of these items have the same rarity (and therefore approximate gp value), and all require attunement, for questions of accessibility the hierarchy breaks down.They are part of the hierarchy of mobility items.
Boots of Striding and Springing -> Slippers of Spider Climb -> Winged boots.
1st) Jump spell -> 2nd) Spider climb spell -> 3rd) Fly spell.
Aside from dashing to increase your move speed, you could also do your run-up in the previous round, or outside of combat where the abstraction of rounds is not necessary. If you need to make a 30' jump across a chasm, you can still do it, even if the specific wording here makes it unlikely to work during combat.With boots, this person has a standing jump of 15' and can move 15' afterwards, and a running jump of 20' (no move afterwards).*
[[* 10 runup, + 30' jump, but that exceeds her move for the turn, and so total jump is only 20'.]]