el-remmen
Moderator Emeritus
Just goes to show, I have been complaining recently that I can never seem to predict what the players will do.
I give them plot hooks they ignore them. I give some minor detail to lay the groundwork for future stuff and they pick up on it right away even if there is nothing to follow up on at the moment.
I give them an opportunity to take a captive that gives info and they kill him. I give them some easy monsters to mash, and they try to negotiate with them, etc. . etc. . .
Maybe it's your players . . . ?
I give them plot hooks they ignore them. I give some minor detail to lay the groundwork for future stuff and they pick up on it right away even if there is nothing to follow up on at the moment.
I give them an opportunity to take a captive that gives info and they kill him. I give them some easy monsters to mash, and they try to negotiate with them, etc. . etc. . .
Maybe it's your players . . . ?