Nifft
Penguin Herder
Disciple of Asmodeus
Role: Spellcasting Leader
Prerequisites:
Alignment: Lawful Evil
Skill Ranks: Bluff 4+, Diplomacy 4+, Sense Motive 4+, Knowlege(Arcana) 8+
Feats: Infernal Disciple, Evil Brand, Leadership
Spellcasting: Must be able to cast 3rd level spells as a Cleric, Wizard or Sorcerer.
Special: Must sacrifice an intelligent, good, living being of noble birth or otherwise involved in governance at a high level (e.g.: an elected official, like a vice president, is just fine).
Benefits:
HD: d6
BAB: 3/4 (as Cleric)
Good Save: Will
Skill Points: 4 + Int bonus
Class Skills: Bluff (Cha), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis).
Special Abilities:
-- N
Role: Spellcasting Leader
Prerequisites:
Alignment: Lawful Evil
Skill Ranks: Bluff 4+, Diplomacy 4+, Sense Motive 4+, Knowlege(Arcana) 8+
Feats: Infernal Disciple, Evil Brand, Leadership
Spellcasting: Must be able to cast 3rd level spells as a Cleric, Wizard or Sorcerer.
Special: Must sacrifice an intelligent, good, living being of noble birth or otherwise involved in governance at a high level (e.g.: an elected official, like a vice president, is just fine).
Benefits:
HD: d6
BAB: 3/4 (as Cleric)
Good Save: Will
Skill Points: 4 + Int bonus
Class Skills: Bluff (Cha), Concentration (Con), Diplomacy (Cha), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Knowlege (any) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis).
Code:
[u]Level BAB Fort Ref Will Spellcasting Special Abilities[/u]
1 +0 +0 +0 +2 -- Charm, Infernal Familiar
2 +1 +0 +0 +3 +1 Level Tyrant +1
3 +2 +1 +1 +3 +1 Level Aura of Despair
4 +3 +1 +1 +4 +1 Level Willbreaker +1
5 +3 +1 +1 +4 +1 Level Tyrant +2
6 +4 +2 +2 +5 -- Dominate, Infernal Bargain
7 +5 +2 +2 +5 +1 Level Willbreaker +2
8 +6 +2 +2 +6 +1 Level Tyrant +3
9 +6 +3 +3 +6 +1 Level Aura of Command
10 +7 +3 +3 +7 +1 Level Willbreaker +3, Dreadmaster
Special Abilities:
- Charm: You gain access to the spell Charm Person. What this means depends on your previous spellcasting class:
- Cleric: You gain Charm Person as a 1st level Cleric spell.
- Sorcerer: You gain Charm Person as a bonus 1st level spell known. If you already know Charm Person, you may use your class ability to trade out your previous Charm Person for any other 1st level spell. You cannot trade out this bonus Charm Person.
- Wizard: You may spontaneously convert prepared 1st level spells into Charm Person. - Infernal Familiar: You may summon a familiar, chosen from the standard list or an Imp, Spinnagon or Hell Hound. Disciple levels stack with Wizard and/or Sorcerer levels to determine the power level of your familiar. You may still only have one familiar at a time. If you choose your new familiar from the standard list, it gains the Fiendish template.
- Tyrant (Su): Any creature that is unconditionally under the Disciple's command, such as a dominated or summoned monster, gains the indicated bonus to its attack & damage rolls.
- Aura of Despair (Su): The disciple radiates a malign aura that causes enemies within 10 feet of him to take a -2 penalty on all saving throws. This effect stacks with the Blackguard's Aura of Despair.
- Willbreaker (Su): Any spell with the [Charm] or [Compulsion] descriptor cast by the disciple gains the indicated bonus to its will DC.
- Dominate: You gain access to the spell Dominate Person. What this means depends on your previous spellcasting class:
- Cleric: You gain Dominate Person as a 5th level Cleric spell.
- Sorcerer: You gain Dominate Person as a bonus 5th level spell known. If you already know Dominate Person, you may use your class ability to trade out your previous Dominate Person for any other 1st level spell. You cannot trade out this bonus Dominate Person.
- Wizard: You may spontaneously convert prepared 5th level spells into Dominate Person. - Infernal Bargain (Su): Once per week, the Disciple may call upon his Infernal Master's reputation when bargaining with devils. The Disciple may safely call a devil (using any planar binding or planar ally spell at his disposal), and assign it a task without paying any monetary or XP cost normally associated with such transactions. At 10th level, the Disciple may use this power 2/week.
- Aura of Command (Su): The Disciple generates an aura that extends 5 ft. per point of Charisma bonus (minimum 10 ft.). All allies within this aura gain a +1 morale bonus on attack rolls, and a +1 morale bonus to saves against fear. Furthermore, the aura grants the Disciple a +4 Circumstance bonus on all Intimidate checks, and Diplomacy checks when dealing with evil creatures.
- Dreadmaster: The Disciple gains +2 Int, +2 Wis and +2 Cha. Each bonus is treated as though gained by increase in level.
-- N