The_Universe
First Post
So, here's what I'm thinking for what I'd like to run (others may wish to run something as well) over our indefinite hiatus:
1) D20 Modern, Near Future/Present. Heavily influenced by Dark*Matter. Think the X-Files with a slightly less dark twist. I've been wanting to run something like this for a long time. There are things man should not know. Shoot them.
2) D20 Modern, circa 1890 (Also probably using D20 Past/Sidewinder: Recoiled). The Old West, Victorian England, Darkest Africa and all of that. High adventure. Think a slightly less "super" League of Extraordinary Gentleman. The age of Cowboys, the decline of the Samurai, and Bram Stoker's Dracula (as an example).
3) Star Wars - Either a rebel Starfighter Squadron or a SpecOps team. More military-based. Perhaps thematically similar to Battlestar: Galactica (but with notably fewer Cylons).
4) Mutants and Masterminds - SUPERHEROES! Crazy powerful! Super flexible!
5) Mutants and Masterminds - same rules, different twist - use it to run a a game of superspies of the James Bond caliber.
1) D20 Modern, Near Future/Present. Heavily influenced by Dark*Matter. Think the X-Files with a slightly less dark twist. I've been wanting to run something like this for a long time. There are things man should not know. Shoot them.
2) D20 Modern, circa 1890 (Also probably using D20 Past/Sidewinder: Recoiled). The Old West, Victorian England, Darkest Africa and all of that. High adventure. Think a slightly less "super" League of Extraordinary Gentleman. The age of Cowboys, the decline of the Samurai, and Bram Stoker's Dracula (as an example).
3) Star Wars - Either a rebel Starfighter Squadron or a SpecOps team. More military-based. Perhaps thematically similar to Battlestar: Galactica (but with notably fewer Cylons).
4) Mutants and Masterminds - SUPERHEROES! Crazy powerful! Super flexible!
5) Mutants and Masterminds - same rules, different twist - use it to run a a game of superspies of the James Bond caliber.