Brave New Planes

Wrahn

First Post
Meekel Brokenwheel

Name: Meekel Brokenwheel
Race: Male Gnome
Class: Wizard 10/Loremaster 11
Alignment: Neutral Good
Height: 3’6”
Weight: 45lbs
Eyes: Brown
Hair: Brown, thinning
Complexion: Pale


Strength 12 (9, -2 Race, +5 Enhancement)
Dexterity 20 (14, +6 Enhancement)
Constitution 26 (13, +2 Race, +5 Inherent, +6 Enhancement)
Intelligence 34 (18, +5 Level, +5 Inherent, +6 Enhancement)
Wisdom 10 (10)
Charisma 10 (10)

Hit Points: 232 (21d4 +168)

AC 41 (10, +8 Armor, +5 Natural, +5 Deflection, +5 Dexterity, +6 Shield, +1 Dodge, +1 Size)

Attack: +16 (10 BAB, +1 Strength, +1 Unnamed, +1 Epic, +2 Morale, +1 Size)
Damage

Saves:

Fort +22 (6 Base +8 Con, +5 Resistance, +1 Luck, +2 Morale)
Reflex +21 (6 Base, +5 Dex, +5 Resistance, +2 Unnamed, +1 Luck, +2 Morale)
Will +24 (14 Base, +5 Resistance, +2 Unnamed, +1 Luck, +2 Morale)


Racial Abilities

+2 Constitution, –2 Strength.
Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.
Gnome base land speed is 20 feet.
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute).dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10

Class Abilities:

Summon Familiar
Bonus Feat: Scribe Scroll
Bonus Feat: Empower Spell
Bonus Feat: Quicken Spell
Secret (+2 to Reflex Saves)
Secret (+2 to Will Saves)
Secret (+1 to Attack Rolls)
Secret (+1 Dodge Bonus to AC)
Secret (Bonus Feat: Greater Spell Penetration)
Lore (+25 for Lore Check)
2 Bonus Languages (Infernal and Abyssal)
Greater Lore: At 6th level, a loremaster gains the ability to understand magic items, as with the identify spell.
True Lore: At 10th level, once per day a loremaster can use his knowledge to gain the effect of a legend lore spell or an analyze dweomer spell

Languages:

Common, Gnome, Draconic, Elven, Goblin, Orc, (Infernal, Abyssal)

Feats:

Spell Casting Prodigy, Chain Spell, Skill Focus: Knowledge Skill Arcana, Maximize Spell, Spell Penetration, Craft Rod, Craft Wondrous Item, (Greater Spell Penetration, Empower Spell, Quicken Spell, Scribe Scroll), Epic: Multispell

Skills:

Appraise 25 (10 Ranks +12 Int, +1 Luck, +2 Morale)
Concentration 35 (24 Ranks +8 Con, +1 Luck, +2 Morale)
Craft (Drawing) 28 (13 Ranks, +12 Int, +1 Luck, +2 Morale)
Decipher Script 28 (13 Ranks, +12 Int, +1 Luck, +2 Morale)
Gather Information 27 (24 Ranks, +1 Luck, +2 Morale)
Knowledge (Arcana) 42 (24 Ranks, +12 Int, +3 Skill Focus, +1 Luck, +2 Morale)
Knowledge (The Planes) 28 (13 Ranks, +12 Int, +1 Luck, +2 Morale)
Knowledge (History) 20 (5 Ranks +12 Int, +1 Luck, +2 Morale)
Perform (Story Telling) 18 (15 Ranks, +1 Luck, +2 Morale)
Spellcraft 39 (24 Ranks +12 Int, +1 Luck, +2 Morale)
Use Magic Device 27 (24 Ranks, +1 Luck, +2 Morale)


Spells:
Base DC: 25 Caster Level: 21
4/8/7/7/7/7/6/6/6/6

Spellbook:

All spells in the player’s handbook and

1. Silent Sound(BoEM1),Creature Loresigt (BoEM2), Object Loresight (BoEM2), Know Protections (MoF), Spirit Worm (MoF)
2. Icebolt(BoEM1), Enhance Magic Flow(BoEM1). Precise Vision(BoEM1), Aganazzar's Scorcher (FRCS), Create Magic Tatoo (FRCS)
3. Missive Token (BoEM2), Amanuensis (MoF), Analyze Portal (FRCS), Blindsight (SS)
4. Greater Mark of Water (BoEM1), Zone of Speed (BoEM1), Greater Magic Flow (BoEM1), Thief of Spells(BoEM2), Darsoon's Potion (MoF), Explosive Cascade (MoF), Spell Enhancer (MoF),
5. Simbul's Spell Matrix (MoF), Wall of Limbs (SS)
6. Gate Seal (FRCS)
7. Mass Fly (BoEM1), Spell Mastery(BoEM2), Window to Elsewhere(BoEM3), Gemjump (MoF), Simbul's Spell Sequencer (MoF), Simbul's Synostodweomer (MoF), Earth Reaver (SS), Improved Blindsight (SS)
8. Mark of Death (BoEM1), Primal Release (BoEM1), Nybor's Wrathful Castigation (MoF), Stalking Spell (SS)
9. Squamous Pulse(BoEM2), Doorway to Elsewhere(BoEM3), Genesis (ELH), Elminsters Efflugent Epurations (MoF), Simbul's Spell Trigger (MoF)

Spells Memorized

0. Mage Hand, Detect Magic, Open/Close, Mending
1. Charm Person, Magic Missile, Silent Sound, Know Protection, Object Loresight, Protection from Evil, Alarm
2. Create Magic Tattoo, Icebolt, Aganazzar's Scorcher, Melf's Acid Arrow, Invisibility, Blindness/Deafness, Mirror Image
3. Fireball Lightning Bolt, Haste, Slow, Displacement, Daylight, Greater Magic Weapon
4. Explosive Cascade, Empowered Scorching Ray, Greater Invisibility, Enervation, Secure Shelter, Solid Fog, Confusion
5. Wall of Limbs, Cloudkill, Teleport, Wall of Force, Feeblemind, Sending, Baleful Polymorph
6. Greater Dispel Magic, Antimagic Field, Acid Fog, Disintegrate (x2), Quicken Melf's Acid Arrow
7. Spell Turning, Mage's Maginificent Mansion, Greater Teleport, Mass Fly, Reverse Gravity, Finger of Death
8. Polymorph any object, Maze, Horrid Wilting, Mark of Death, Nybor's Wrathful Castigation, Power Word, Stun
9. Maximized Disintegrate, Elminsters Efflugent Epurations, Squamous Pulse, Shapechange, Wish, Mage's Disjunction


Possessions:

82,500 +5 Book of Constitution*
82,500 +5 Book of Intelligence*


15,000 Belt of Giant Strength +5*
21,600 Gloves of Dexterity +6*
21,600 Vest of Health +6*
21,600 Headband of Intellect +6*


38,400 Bracers of Armor +8*
50,000 Ring of Protection +5
60,000 Meekel's Cloak of the Magic Flow: This cloak manipulates magic in such a way that it enhances a caster's spells as well as protecting the wearer from other's magic (As Arcane Amulet and Cloak of Resistence +5)*
30,000 Amulet of Natural Armor +5*
750 Scroll: Barkskin (Caster Level: 15) used

101,700 +5 Mithral Buckler of Heavy Fortification

15,000 Blessed Book (x2)*

81,050 All the spells from the players handbook copied from others spellbooks at 50gp per level (Minus the spells gotten for free when I went up levels), plus the spells listed in the Spellbook

204,000 Greater Metamagic Rod of Quickening* (x2)
21,000 Lesser Metamagic Rod of Quickening*
72,900 Greater Metamagic Rod of Maximize*

27,000 Robes of Heroism (Continuous Effect: Heroism)*

12,000 Luckstone*
25 Scroll: Divine Favor (used)

3,300 Boots of Striding and Springing*

1,200 Handy Haversack*

1,500 Jade Circlet
15 Focuses for Magnificent Mansion

410 gps unspent
 
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Serpenteye

First Post
I'm Done

Spells day 4

Wisdom 74 (76 for spellcasting)

0: 6:
Detect Magic*2, Detect Poison, Mending, Light x2
1: 14+1:
Bless, Comprehend Languages x2, Deathwatch x2, Detect Undead, Entropic Shield x3, Sanctuary, Shield of Faith x4. Dom: Longstrider.

2: 13+1:
Align Weapon x2, Calm Emotions, Find Traps, Hold Person x2, Resist Energy x2, Silence x2, Sound Burst x2, Status. Dom: Invisibility.

3: 13+1:
Bestow Curse, Blindness/Deafness x3, Invisibility Purge, Magic Circle against Evil, Magic Vestment x2, Prayer, Protection from Energy x3, Wind Wall. Dom: Fly.

4: 13+1:
Dimensional Anchor x2, Dismissal, Divination, Freedom of Movement, Giant Vermin x2, Greater Magic Weapon x2, Poison, Restoration, Sending, Tongues. Dom: Confusion.

5: 13+1:
Persistent Divine Favor, Commune x2, Greater Command, Dispel Evil, Disrupting Weapon, Flame Strike x3, Plane Shift, Scrying, Spell Resistance, True Seeing. Dom: Teleport.

6: 11+1:
Antilife Shell, Banishment, Blade Barrier x2, Greater Dispel Magic x3, Find the Path, Harm, Healx2. Dom: Mislead.

7: 11+1:
Control Weather, Destruction*5, Greater Scrying, Holy Word*4. Dom: Screen.

8: 11+1:
Persistent Death Ward, Persistent Divine Power, Dimensional Lock, Discern Location, Earthquake x2, Fire Storm x3. Summon Monster 8 x2. Dom: Polymorph Any Object.

9: 11+1:
Gatex3, Persistent Righteous Might, Mass Heal x3, Implosion x3, Storm of Vengeance. Dom: Time Stop.

Epic: 2
 
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Serpenteye

First Post
Serpenteye said:
Sandorel Ilazar

lvl 21 Gestalt (Cleric 20 Epic Cleric 1 / Sorcerer 15, Archmage 5, Epic Sorcerer 1)

Effective Caster Level: 25 (29).
Effective Caster Level for Spell Penetration: 27 (31).
Effective Level for Turning Undead: 21.

XP: 210'001
Chaotic Good

Str: 8/-1 (8)
Dex: 8/-1 (8)
Con:19/+4 (8+6+5)
Int: 14/+2 (14)
Wis:34/+12 (18+6+5+5) (36/+13 for spellcasting)
Cha:27/+8 (16+6+5)

Age: 37
Height: 6'1
Weight: 146lb
Move: 20'
Initiative: -1
Bab: +15 +1 Epic Attack Bonus
Grapple: +15
Attack: +16/+11/+6, 1d8 x2.
AC: 9 (10-1), touch: 9
HP: 170

Fort:22 (12+4+6)
Ref:.11 ( 6-1+6)
Will:32 (14+12+6)

Feats:
* Spell Prodigy
* Improved Counterspell
* Skill Focus (Spellcraft)
* Spell Focus (Enchantment)
* Spell Focus (Transmutation)
* Spell Penetration
* Reactive Counterspell
* Leadership
Epic:
* Improved Spell Capacity

High Arcana:
* Mastery of Counterspelling (-7)
* Mastery of Elements (-8)
* Spell Power (-5)
* Spell Power (-5)
* Spell Power (-5)

Domains: Travel, Trickery.

Class Skills: Bluff (Cha) Concentration (Con), Craft (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Hide (Dex), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Knowledge (the planes) (Int), Profession (Wis), Spellcraft (Int), Survival (Wis).

Skills: 6/lvl, 144 points.

Bluff...............................14 ( 9+5)
Concentration..................25 (23+2)
Diplomacy.......................33 (24+5+2+2)
Knowledge (Arcana)..........11 ( 8+3)
Knowledge (Religion)..........27 (24+3)
Knowledge (The Planes).....27 (24+3)
Spellcraft........................27 (24+3)
Sense Motive (CC)............16 ( 8+12)

Languages:Abyssal, Celestial, Common, Infernal

Turn Undead (su): 60', 8/day, +2 on turning check due to ranks in Knowledge (religion).

Cast Spells: +1 to Caster Level due to Orange Prism Ioun Stone, +3 to CL from Spell Power, +4 to caster level 10min/day due to Bead of Karma. +2 to overcoming Spell Resistance due to Spell Penetration.

Travel Domain Ability (su): For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).

Sorcerer Spells:
0:6, 1:8, 2:8, 3:8, 4:8, 5:4, 6:7, 7:6, 8:6, 9:6, 10:1.

Spells Known:
0: Detect Poison, Detect Magic, Read Magic, Ray of Frost, Ghost Sound, Mage Hand, Mending, Arcane Mark, Prestidigitation,
1: Magic Missile, Grease, Comprehend Languages, Ray of Enfeeblement, Feather Fall,
2: Web, Detect Thoughts, Mirror Image, Command Undead, Darkvision,
3: Wind Wall, Displacement, Haste, Blink,
4: Dimension Door, Greater Invisibility, Enervation, Polymorph,
5: Wall of Force, Cone of Cold, Telekinesis, Baleful Polymorph,
6: Contingency, Disintegrate, Acid Fog, ?
7: Limited Wish, Reverse Gravity, Control Weather,
8: Mind Blank, Maze, Horrid Wilting,
9: Disjunction, Dominate Monster, Shapechange,
10: 2

Cleric Spells:
0:6
Detect Magic*2, Detect Poison, Mending, Light x2
1:9+1
Bless, Comprehend Languages, Entropic Shield x3, Shield of Faith x4. Dom: Longstrider.
2:8+1
Align Weapon x2, Hold Person, Resist Energy x2, Silence, Sound Burst, Status. Dom: Invisibility.
3:8+1
Bestow Curse, Blindness/Deafness, Invisibility Purge, Magic Circle against Evil, Magic Vestment x2, Protection from Energy, Wind Wall. Dom: Fly.
4:8+1
Dimensional Anchor x2, Dismissal, Giant Vermin, Greater Magic Weapon x2, Poison, Tongues. Dom: Confusion.
5:8+1
Persistent Divine Favor, Break Enchantment, Greater Command, Dispel Evil, Disrupting Weapon, Plane Shift, Spell Resistance, True Seeing. Dom: Teleport.
6:6+1
Banishment, Greater Dispel Magic, Find the Path, Harm, Healx2. Dom: Mislead.
7:6+1
Destruction*3, Holy Word*3. Dom: Screen.
8:6+1
Persistent Death Ward, Persistent Divine Power, Earthquake x2, Fire Storm x2. Dom: Polymorph Any Object.
9:6+1
Gatex2, Persistent Righteous Might, Mass Heal x2, Implosion. Dom: Time Stop.
10:

(DC: 10+13+spell level)

Equipment
919600gp/975'000gp

+1 Adamantium Heavy Mace:
1d8+1, x2, 8 lb. Bludgeoning. 5100 gp.
Belt of Health:
+6 enhancement bonus to Constitution. 36,000 gp.
Cloak of Charisma:
+6 enhancement bonus to her Charisma. 36,000 gp.
Periapt of Wisdom +6:
+6 enhancement bonus to Wisdom. 36,000 gp.
Manual of Health:
+5 inherent bonus to Constitution (used). 137,500 gp
Tome of Leadership and Influence:
+5 inherent bonus to charisma (used). 137,500 gp
Tome of Understanding:
+5 inherent bonus to wisdom (used). 137,500 gp
Vestment of Resistance:
+5 resistance bonus on all saving throws. 25,000 gp; Weight 1 lb.
Bracers of Armour +8:
64'000 gp.
Handy Haversack:
2,000 gp.
Bead of Karma x2:
Wearer casts his spells at +4 caster level. Effect lasts 10 minutes. price 40,000 gp.
Normal Rod of Metamagic, Extend:
The wielder can cast up to three 0-6 lvl spells per day that are extended as though using the Extend Spell feat. 11,000 gp.
Ring of Death Ward:
Use activated permanent Death Ward: 4*7*2000= 56'000gp
Ioun Stone:
Clear Spindle. Sustains creature without food, water or sleep. 8,000 gp
Iridescent Spindle. Sustains creature without air. 18,000 gp
Orange Prism. +1 caster level. 30,000 gp
Pearl of Power:
Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl.
(1st)x4, 1,000 gp x4
(2nd)x4, 4,000 gp x4
(3rd)x3, 9,000 gp x3
(4th)x2, 16,000 gp x2
(5th), 25,000 gp
(6th), 36,000 gp
sum: 140'000gp

Spell Components:

Foci:

"Holy" Symbol x4: 40 gp

Nonmagical well-tailored clothing: 300 gp

Coins:
 
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