So, about 3 months ago, I put forth the following argument:
Defenses and Attacks are balanced, scale with level, work pretty gorgeously. This math works. People can defend against wizard spells, sword swings, and nobody ever gets an unsurmountable advantage.
Skill numbers are not balanced against defense numbers. Defense is Level/2+stat. Skill is Level/2+stat+5 (if trained) + 3 (if focused).
Therefore, if you can make a skill check versus a defense, the math is going to break, badly.
There are quite a few examples that I've heard of of using a skill check versus a defense. Intimidate versus will, for instance - there is almost no way to resist somebody who wants to intimidate you.
Am I correct in this assessment, or is there something I'm missing in the rules?
-Cross
(Edit: Err, I guess I forgot to point out why I consider this a flaw. I consider it a flaw because one of the strengths of 4E is the ability for a DM to arbitrate a challenge by naming an appropriate check and an appropriate DC. "You want to push over a table to knock down two monsters? Make a strength vs. reflex check!". It seems inevitable that at some point, skills will be part of that arbitration. Wouldn't it have been nice for them to be on the same scale as everything else?)
Defenses and Attacks are balanced, scale with level, work pretty gorgeously. This math works. People can defend against wizard spells, sword swings, and nobody ever gets an unsurmountable advantage.
Skill numbers are not balanced against defense numbers. Defense is Level/2+stat. Skill is Level/2+stat+5 (if trained) + 3 (if focused).
Therefore, if you can make a skill check versus a defense, the math is going to break, badly.
There are quite a few examples that I've heard of of using a skill check versus a defense. Intimidate versus will, for instance - there is almost no way to resist somebody who wants to intimidate you.
Am I correct in this assessment, or is there something I'm missing in the rules?
-Cross
(Edit: Err, I guess I forgot to point out why I consider this a flaw. I consider it a flaw because one of the strengths of 4E is the ability for a DM to arbitrate a challenge by naming an appropriate check and an appropriate DC. "You want to push over a table to knock down two monsters? Make a strength vs. reflex check!". It seems inevitable that at some point, skills will be part of that arbitration. Wouldn't it have been nice for them to be on the same scale as everything else?)
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