Desdichado
Hero
My eyes are bleeding from attempting to read that first post, but I at least read the non-quote-blocked stuff, and I didn't see that this was addressed.
For whom, exactly, is the broken base a bad thing, and why is it something to make us sad/angry/alarmed or otherwise do more than shrug? I'm sure in an ideal world, WotC would like to have 4e sell to all the same customers that 3e (and 2e, and 1e, and BD&D and OD&D) sold to, but let's face it, that wasn't going to happen. There was an economic imperative to release a new edition, as they were running out of things to sell in 3e (and before that 2e, and 1e, and BD&D, and OD&D, etc.) From WotC's point of view, the broken base is an unfortunate but necessary attribute associated with continuing to operate as a corporation that publishes D&D. They can't keep publishing any one edition ad infinitum, so it's better to break the base and try to sell as much of a new edition as you can. With any luck, you can actually bring folks back to the fold who aren't current customers. By the way, did the discussion about the 2e>3e migration mention all the folks who were prodigal sons, not playing D&D at all anymore, who were brought back by 3e? There were quite a few of them, if my memory of a lot of discussions is any guide. Heck, I was one myself.
From a player's perspective, I also don't see the broken base as necessarily a bad thing. Proliferation of editions makes it more likely that I will find one that I want to play, and I can happily ignore the editions that I don't. If we had never had a change in editions, I guarantee I wouldn't be a D&D fan today; I was increasingly frustrated with the design sensibilities of 1e, and didn't find OD&D or BD&D to be acceptable alternatives (although BD&D came closest.) I suppose someone who feels left behind--and there are plenty of such folks, and plenty of them are plenty vocal--has some reason to complain, but otherwise, why do I care that WotC is publishing 4e if I still have years left of 3e still to go in me?
The folks I think who have a legitimate reason to gripe are those who have a hard time finding a group to play with, or for whom the group that they were already playing with migrated to an edition that they'd prefer not to play. Besides them, there are the folks who are at least (if not more) interested in being customers of D&D as they are in being players; i.e., they like buying new stuff and having new stuff to read and look forward to.
The latter, however, isn't a problem of the broken base, it's a problem of your edition of choice not offering new products anymore. In my opinion, the only reason most gamers begrudge the broken base is a sense of ideology; a sense of wishing that we were all on the same page gaming-wise. That all gamers were familiar and intimate with all the same esoteric tribe language of a single edition, or something.
Personally, I don't get any value from that, so I struggle to see how that's a meaningful issue. Plus, I think the notion of all gamers on the same page was a romanticized fantasy of the past anyway. Sure; when we had less choices in terms of RPGs, we tended to all play the same one, but in reality, the same fault lines of taste and preference existed then too, and folks either were unsatisfied with many aspects of their games, searched via trial and error for a system that better grantged them the experience they were looking for, or houseruled the heck out of their games to the point where they were almost unrecognizable from table to table.
Ultimately, it's those fault lines of taste and preference that are the cause of the broken base, not new editions. If new editions had not come out, the base would still be broken, as gamers would have searched for some other alternative to "fix" the game to better adapt to their tastes and preferences.
For whom, exactly, is the broken base a bad thing, and why is it something to make us sad/angry/alarmed or otherwise do more than shrug? I'm sure in an ideal world, WotC would like to have 4e sell to all the same customers that 3e (and 2e, and 1e, and BD&D and OD&D) sold to, but let's face it, that wasn't going to happen. There was an economic imperative to release a new edition, as they were running out of things to sell in 3e (and before that 2e, and 1e, and BD&D, and OD&D, etc.) From WotC's point of view, the broken base is an unfortunate but necessary attribute associated with continuing to operate as a corporation that publishes D&D. They can't keep publishing any one edition ad infinitum, so it's better to break the base and try to sell as much of a new edition as you can. With any luck, you can actually bring folks back to the fold who aren't current customers. By the way, did the discussion about the 2e>3e migration mention all the folks who were prodigal sons, not playing D&D at all anymore, who were brought back by 3e? There were quite a few of them, if my memory of a lot of discussions is any guide. Heck, I was one myself.
From a player's perspective, I also don't see the broken base as necessarily a bad thing. Proliferation of editions makes it more likely that I will find one that I want to play, and I can happily ignore the editions that I don't. If we had never had a change in editions, I guarantee I wouldn't be a D&D fan today; I was increasingly frustrated with the design sensibilities of 1e, and didn't find OD&D or BD&D to be acceptable alternatives (although BD&D came closest.) I suppose someone who feels left behind--and there are plenty of such folks, and plenty of them are plenty vocal--has some reason to complain, but otherwise, why do I care that WotC is publishing 4e if I still have years left of 3e still to go in me?
The folks I think who have a legitimate reason to gripe are those who have a hard time finding a group to play with, or for whom the group that they were already playing with migrated to an edition that they'd prefer not to play. Besides them, there are the folks who are at least (if not more) interested in being customers of D&D as they are in being players; i.e., they like buying new stuff and having new stuff to read and look forward to.
The latter, however, isn't a problem of the broken base, it's a problem of your edition of choice not offering new products anymore. In my opinion, the only reason most gamers begrudge the broken base is a sense of ideology; a sense of wishing that we were all on the same page gaming-wise. That all gamers were familiar and intimate with all the same esoteric tribe language of a single edition, or something.
Personally, I don't get any value from that, so I struggle to see how that's a meaningful issue. Plus, I think the notion of all gamers on the same page was a romanticized fantasy of the past anyway. Sure; when we had less choices in terms of RPGs, we tended to all play the same one, but in reality, the same fault lines of taste and preference existed then too, and folks either were unsatisfied with many aspects of their games, searched via trial and error for a system that better grantged them the experience they were looking for, or houseruled the heck out of their games to the point where they were almost unrecognizable from table to table.
Ultimately, it's those fault lines of taste and preference that are the cause of the broken base, not new editions. If new editions had not come out, the base would still be broken, as gamers would have searched for some other alternative to "fix" the game to better adapt to their tastes and preferences.