DMing yesterday i noticed how vulnerable, useless and boring a solo can be. I always use traps, terrain features and diferent maneuvers with solos but they can´t resist all the conditions the pcs put on them.
First of all, they are completely vulnerable to powers whose durantion says "until the end of the encounter" and since a SOLO is the only enemy (normally) in the encounter his power is very decreased with this.
Second, the pcs put more conditions than he can save every turn.
Third, since he expends the 2 action points, his offensive power drops a lot.
In my opinion SOLOS should get a save to ALL effects, including the "until the end of the encounter" ones. They should get 2 saves in a round, one on the start and one on the end of the turn, conditions should be a extra affecting the creature not the rule. And third, they should get some way to be more offensive (except for Dragons, i think they are good solos from the offensive view point). Does somebody have some advice? Ideas?
First of all, they are completely vulnerable to powers whose durantion says "until the end of the encounter" and since a SOLO is the only enemy (normally) in the encounter his power is very decreased with this.
Second, the pcs put more conditions than he can save every turn.
Third, since he expends the 2 action points, his offensive power drops a lot.
In my opinion SOLOS should get a save to ALL effects, including the "until the end of the encounter" ones. They should get 2 saves in a round, one on the start and one on the end of the turn, conditions should be a extra affecting the creature not the rule. And third, they should get some way to be more offensive (except for Dragons, i think they are good solos from the offensive view point). Does somebody have some advice? Ideas?