Blue
Ravenous Bugblatter Beast of Traal
A bit of an odd request. We're playing Storm King's Thunder and my archer is one of the high damage dealers though not highest by a big shot. But battles have been fairly risky and I'm thinking about what to do if my character dies. I'd rather go for something rather different, and not step on anyone's existing toes. But my second goal is that we have different optimization levels between different players and I'd like to be able to provide more help for those lower on the spectrum while still making the "best" choices for the group.
We started with all characters fairly optimized, but lost one player and got two new ones with flavorful characters of reasonable strength but below where the others were. Suggesting changes to existing characters to optimize them isn't likely to happen.
We just hit 8th at the end of last session, but I don't know how people are levelling up so I'll talk about them at 7th.
We have:
Human GWF Paladin (Vengeance) - easily the highest damage dealer with Oath of Vengence fueled GWM plus smites. Also the highest AC. Tanks it and draws attacks knows others can't take.
Halfling Bard (Satire) - useful with Wis based spells to shut down giants, with ridiculous mobility. Doesn't add significantly to damage but his CC makes a difference every combat.
Dragonborn Cleric (Life) - the consummate healer. Keeps Bless on us. A bit of damage at other times.
Half-Elf Monk (4 elements) - Besides occasionally stunning (but giants have good CON saves) the one that needs the most help. Lots of attacks but only ok bonus to hit and usually single-digit damage. Also melee but with the lowest AC. And if dodges with ki that removes the extra attacks and uses up a ki that could be a chance to stun.
If I die and replace the character we would be losing my archer, who's the only other real damage dealer. I'd like some way to boost up the monk to fill that position, without it being something that makes the most sense to help out the paladin if it's only going to help one (like Haste).
Yeah yeah, I know. Not the most efficient. I'd also like to be generally helpful in other ways depending on how we realize that.
So I'd like some way for my character to add significant (+10-20) damage per attack to the monk for say 4-8 round combats, several combats a day, with a short rest every 1-3 combats if that matters. Not more attacks or advantage/chance to hit which would be better on the paladin, unless I can also boost the monk. How would you do it?
We're using PHB with multiclassing and feats, plus UA articles. Coming in at 8th. Foes seem to be often large, high STR & CON sacks of HPs.
We started with all characters fairly optimized, but lost one player and got two new ones with flavorful characters of reasonable strength but below where the others were. Suggesting changes to existing characters to optimize them isn't likely to happen.
We just hit 8th at the end of last session, but I don't know how people are levelling up so I'll talk about them at 7th.
We have:
Human GWF Paladin (Vengeance) - easily the highest damage dealer with Oath of Vengence fueled GWM plus smites. Also the highest AC. Tanks it and draws attacks knows others can't take.
Halfling Bard (Satire) - useful with Wis based spells to shut down giants, with ridiculous mobility. Doesn't add significantly to damage but his CC makes a difference every combat.
Dragonborn Cleric (Life) - the consummate healer. Keeps Bless on us. A bit of damage at other times.
Half-Elf Monk (4 elements) - Besides occasionally stunning (but giants have good CON saves) the one that needs the most help. Lots of attacks but only ok bonus to hit and usually single-digit damage. Also melee but with the lowest AC. And if dodges with ki that removes the extra attacks and uses up a ki that could be a chance to stun.
If I die and replace the character we would be losing my archer, who's the only other real damage dealer. I'd like some way to boost up the monk to fill that position, without it being something that makes the most sense to help out the paladin if it's only going to help one (like Haste).
Yeah yeah, I know. Not the most efficient. I'd also like to be generally helpful in other ways depending on how we realize that.
So I'd like some way for my character to add significant (+10-20) damage per attack to the monk for say 4-8 round combats, several combats a day, with a short rest every 1-3 combats if that matters. Not more attacks or advantage/chance to hit which would be better on the paladin, unless I can also boost the monk. How would you do it?
We're using PHB with multiclassing and feats, plus UA articles. Coming in at 8th. Foes seem to be often large, high STR & CON sacks of HPs.