The party got wacked by one Hobgoblin chief and totally wacked a bugbear and a Kobold inside of 1 round and a half.
The ElfWizard just has to sneeze a MagicMissile in a Kobold's direction and the little lizard fries. Not very exciting.
In the weapons table it says that the morningstar is a 1d10 damage weapon.
In the bugbear's stats it says it is a 2d4+2 damage weapon. +2 comes from the strength advantage. Where does the 2d4 come from?
The armor looked correct. Leather is AC12+dex mod+2+lightShield+1 for an AC15.
I could not understand the extra damage Bushwack bugbear feat. Anybody know?
I finally understand the Rogue's take 10. It was also explained that if the DC+5 is less than the character's 10+skill ranks that he or she doesn't have to roll.
No, no, no. There is no such thing as automatic success in the real world. You could sneeze and miss a helpless Kobold.
You could break your pick off in a lock. There is always a chance for Mr. Murphy's failure.
Automatic successes, damage and half-damage is boring. It would be a deal breaker. Game designers please kill automatic success in a flame strike.
I noticed that when the Kobold attacks with damage of 1d4-2 that if it rolls a 1 that means the character gets healed +1 hit points. This was a problem in other editions. We made a rule that said that the damage is just 0. But still. I think 5th edition should eliminate all negative damage bonuses for this reason.
The ElfWizard just has to sneeze a MagicMissile in a Kobold's direction and the little lizard fries. Not very exciting.
In the weapons table it says that the morningstar is a 1d10 damage weapon.
In the bugbear's stats it says it is a 2d4+2 damage weapon. +2 comes from the strength advantage. Where does the 2d4 come from?
The armor looked correct. Leather is AC12+dex mod+2+lightShield+1 for an AC15.
I could not understand the extra damage Bushwack bugbear feat. Anybody know?
I finally understand the Rogue's take 10. It was also explained that if the DC+5 is less than the character's 10+skill ranks that he or she doesn't have to roll.
No, no, no. There is no such thing as automatic success in the real world. You could sneeze and miss a helpless Kobold.
You could break your pick off in a lock. There is always a chance for Mr. Murphy's failure.
Automatic successes, damage and half-damage is boring. It would be a deal breaker. Game designers please kill automatic success in a flame strike.
I noticed that when the Kobold attacks with damage of 1d4-2 that if it rolls a 1 that means the character gets healed +1 hit points. This was a problem in other editions. We made a rule that said that the damage is just 0. But still. I think 5th edition should eliminate all negative damage bonuses for this reason.
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