ProfessorCirno said:A sometimes DM?
And you are...?
ProfessorCirno said:A sometimes DM?
jasin said:To go off on a tangent, this seems to be prominent feature of 4E in general: the gaps between different choices seem to be much narrower. I'd be inclined to say this is a feature rather than a bug, were it not coupled with a rather restricted decision space: for example, considering that rapiers are +3/1d8 and battleaxes are +2/1d10 High crit, would it really be so terribly game-breaking if some dwarven rogue used a battleaxe with his rogue powers that you can't do it even at the cost of a feat?
Oh, I'm not saying rogues should be able to use their ninja 7[W] powers with 2d6 mauls by default. But I am saying they should be able to become able to do so, with the right investment, rather than being disallowed on principle.hong said:In this specific case, it was noted elsewhere that weapon choice actually matters MORE in 4E than in 3E. Extra damage from weapon powers is expressed in terms of rolling the weapon damage dice multiple times, so a d4 dagger does less than a d12 maul. The difference just gets bigger as you go to 3[w], 4[w] and 5[w] powers. So yes, it would be game-breaking (or at least unbalancing) if you could use sneak attack with every weapon. You might quibble over where the limits should be, but the principle seems valid.
However, my initial impression is that the 4E zeitgeist is to treat "you can't do that" as a much more acceptable answer than it was in 3E. One one hand, that makes the mechanics more robust: if you simply must use light blades for rogue powers, you won't be able to combine a hammer-as-light-blade feat with a bonus-to-hammers feat with a bonus-to-light-blades feat with rogue powers for great munchy justice. On the other hand, I don't want to be limited to just a handful of concepts the designers have built in as the most straightforward advancement paths.Stop! Hammertime [Rogue]
Requirements: Proficient with warhammer, Str 15
Benefit: You can treat the warhammer as a light blade for the purposes of rogue exploits.
Blackeagle said:Why? It seems like a good way to give the light, quick fighter a chance to keep up with the slow, wrapped in steel guy.
Victim said:Heavy Armor already allows for really high AC without allowing a stat to add. Adding Dex would mean high level plate wearers could basically ignore AC based attacks.
ProfessorCirno said:Yes, that's the problem. Wrapped in steel doesn't equate to being slow, and it's vaguely tiresome that this idea still survives.
jasin said:However, my initial impression is that the 4E zeitgeist is to treat "you can't do that" as a much more acceptable answer than it was in 3E. One one hand, that makes the mechanics more robust: if you simply must use light blades for rogue powers, you won't be able to combine a hammer-as-light-blade feat with a bonus-to-hammers feat with a bonus-to-light-blades feat with rogue powers for great munchy justice. On the other hand, I don't want to be limited to just a handful of concepts the designers have built in as the most straightforward advancement paths.
There was a Dwarf Rogue/Fighter who did indeed use a warhammer in one of my games. Dirty Sven, if I recall correctly. He was amusing.hong said:Well, have you actually ever _wanted_ to create a rogue with a warhammer?
hong said:Wrapped in steel makes you slow...?