D&D 5E Build/Stats to Sauron in DND 5e

babi_gog

Explorer
One option would be to take the stats from MERP, and use the conversion to D20 guide to convert him over. Stats can be found in Lords of Middle Earth Volume 1.
 

log in or register to remove this ad

If you build an NPC and it will enter combat with the PCs, even at a distance, be ready to lose it.

Assuming you want to have an encounter between Sauron and the PCs in the game, and assuming you want to have the PCs defeat Sauron (and therefore ignoring the opinions above that this shouldn't be possible), how I would go towards that goal:

1. As PCs approach Sauron's location, regional effects kick in. These also play a role in some encounters.
2. PCs encounter multiple strong bosses that seem to derive their power from Sauron (e.g. Nazgul or something - I'm no LotR expect)
3. Once those are defeated, Sauron loses some power
4. Without that power, a group of L20 characters may now defeat Sauron (you never need to explain Sauron's original god-like powers before he was weakened)
5. Build a strong lair, a stupidly strong Sauron-NPC and plenty of minions. And add all the lair actions, legendary actions and new regional effects that act more locally. L20 PCs will be up for it no matter what you design.
 

dave2008

Legend
I just want to remind people that though powerful, Sauron is defeated several times in the books. He is even defeated in single combat by an elf in the 1st age IIRC. So, @Ragnaros, I think you could stat Sauron as a PC/NPC if you wanted and it would be justified.

Edit: I remembered incorrectly, he is defeated by Huan. However, Suaron is similar to a balrog (same class of entity) and a few balrogs were defeated in single combat by elves.
 

Ragnaros.

Villager
My build of Sauron, with the One Ring and before the Fall of Númenor:

- Large Fiend (Devil), Lawful Evil;

- Armor Class: 24 Adamantine Plate Armor;

- Hit Points: 930 (60d10 + 330);

- Speed: 50ft;

-Str: 30 (+10) / Dex: 22 (+6) / Con: 30 (+10) / Int: 24 (+7) / Wis: 24 (+4) / Cha: 30 (+10)

- Saving Throws: Str + 19, Con + 19, Int + 16, Cha + 19

- Skills: Arcana + 15, Athletic + 15, Deception + 19, History + 15, Intimidation + 19, Perception + 13, Persuasion + 19

- Damage Resistance: Acid, Cold, Psychic, Bludgeoning, Piercing and Slashing from magic weapons

- Damage immunities: Fire, Necrotic, Lightning, Thunder, Poison, Bludgeoning, Piercing and Slashing from Nommagic weapons

- Condition Immunities: Blinded, Charmed, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Unconscious

- Senses: Blindsight 120ft, Darkvision 120ft, Truesight 120ft, (All of Mordor), Passive Perception 22

- Language: All, Telepathy 120ft (All of Mordor)

- Challenge: 30

- Proficiency bonus: + 9

Legendary Resistance (5/Day). If Sauron fails a saving throw, he can choose to succeed instead.

Limited Magic Immunity. Sauron is immune to spells of 6th level or lower, unless he wishes to be affected. He has advantage on saving throws against all other spells.

Magic Weapons. Sauron's weapon attacks are magical.

Death Throes. When Sauron dies, he explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) force damage on a failed save, or half as much damage on a successful one.

Freedom of Movement: Sauron ignores difficult terrain, and magical effects can't reduce its speed or cause it to be restrained. He can spend 5 feet of movement to escape from nonmagical restraints or being grapple

Siege. Sauron's attacks deal double damage to objects and structures.

War Caster. Sauron has practiced casting spells in the midst of combat, he has advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.

Regeneration. Sauron's physical form is in a constant state of reforming itself. Regaining 50 hit points at the start of his turn.

Mastery of Form. Sauron is immune to any spell or effect that would alter his form, unless he chooses to be affected.

Spell Casting. Sauron is a 20th level spell caster, Sauron's spellcasting ability is Charisma(spell save DC26, +18 to hit with spell attacks). Sauron can cast the following spells requiring no material components.

While in Mordor Sauron can cast the following spells at will: control weather, earthquake, Control Volcano (Orodruin)

At will: alter self, disguise self, identify, locate object

Cantrips(at will): eldritch blast, prestidigitation, fire bolt, mending, mage hand

1st Level (5 slots): charm person, disguise self, Burning Hands, Cause Fear, Charm Person, Comprehend Languages

2nd Level (4 slots): invisibility, Darkness, Detect Thoughts, Darkvision, suggestion, hold person, Alter Self, Kinetic Jaunt (with the Mace), Magic Weapon, See Invisibility, Summon Swarm (bats)

3rd Level (4 slots): counterspell, dispel magic, fear, animate dead, Incite Greed, Major Image, Protection from Energy, Tongues

4th Level (4 slots): confusion, charm monster, blight, dominate beast, locate creature, Greater Invisibility (Spiritual Form)

5th Level (3 slots): contagion, dominate person, dream, telekinesis, hold monster, contact other plane, Scrying, Wall of Force

6th Level (3 slots): mass suggestion, create undead, eyebite, Guards and Wards, Investiture of Flame, Magic Jar (One Ring), True Seeing

7th Level (3 slots): Power Word: Pain, Etherealness, Symbol (One Ring), teleport (spiritual form),

8th Level (4 slots): dominate monster, control weather, feeblemind, earthquake, Sympathy, Antimagic Field, Telepathy

9th Level (2 slots): Control Volcano (Orodruin), Shapechange, Hold Monster, mass

Actions

- Multiattack. Sauron can make three attacks with his claw or mace.

- Claw(Sauron Form). Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 24 (4d6 + 10) slashing damage plus 14 (4d6) necrotic damage.

- Mace(Sauron Form). Melee Weapon Attack: +19 to hit, reach 10ft., 10 ft cone. Hit: 32 (4d10 + 10) bludgeoning damage and the target must make a DC 20 strength saving throw or is pushed up to 10ft back from Sauron on a failed save if it is Large or Smaller.

- Swing Attack (Sauron Form, Recharge 5-6). Sauron swings his massive mace in a 10ft radius semi-cycle in front of him. Each creature in that area area must make a DC24 Dexterity saving throw, taking 37(12d6) bludgeoning damage plus 33 (6d10) force damage on a failed save, or half as much on a successful one. On a failed save the creature is also thrown 60ft back from its original position and takes and additional 7 (2d6) falling damage.


Reactions

Opportunity Attack

Counterspell


Legendary Actions

Sauron can take 5 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Sauron regains spent legendary actions at the start of his turn.


- Attack. Sauron makes a melee attack.

- I See You (Costs 2 Actions). As a flame awaken in his dead eyes, each creature within 60ft of Sauron must make a DC 26 Wisdom saving throw, taking 21 (6d6) psychic damage on a failed save, or half as much on a successful one. On a failed save creatures also see a lidless burning eye appear in front of them and can hear Sauron say "I see you", paralyzing them for 1 minute. The creature can repeat its saving throw at the end of each of its turns, ending the effect on itself on a success.

Cast Spell (Costs 2 Actions). Sauron casts a spell from his list of prepared or innate spells, using a spell slot or spending a use as normal.

- Description

He is the Dark Lord, The Lord of The Rings. He is one of the greatest of the Maiar and the greatest and most loyal of Melkor's servants. With The One Ring once again in his grasp he has regained his full might and stands ready to lunch his assault upon Middle-Earth. No one will stand against him, and he will cover the whole of Arda in shadow.

- Lair and Lair Actions

Barad-dur the great fortress of Sauron held together by dark magic this mighty fortress lies in the very heart of Mordor, built close to the base of Mount Doom Sauron commands his vast legions from the top of it's tall dark tower.

- Lair Actions

On initiative count 20(losing initiative ties), Sauron takes a lair action to cause one of the following effects; Sauron can’t use the same effect two rounds in a row:

The ground begins to heat and break all the ground within 60 ft is now considered difficult terrain. Sauron absorbs the powerful energy flowing through the ground and air, until the start of his next turn his armor starts to burst with fire all his melee weapon attacks deal an extra 4d6 fire damage on a hit. Sauron releases a wave of red crackling energy all other creatures lose all types of damage resistance until the next round.Sauron causes the area around Mount Doom to tremble and shake, as large cracks form in the ground and all creatures within 120 ft of Mount Doom must make a Dextarity saving throw DC15 or take 2d6 bludgeoning damage, and 8d10 fire damage as lava starts to spew from the cracks in the ground and are knocked prone or take half damage and are not knocked prone on a success.

- Regional Effects

The region containing Sauron's lair is a desolate waste land, which creates one or more of the following effects:

The sky is darkened by storms of Sauron's making there is no natural sunlight in all of Mordor.The very are is a poisonous fume, at the end of of each day all elves, humans, Dwarves, half-lings, half-elves, and gnomes must make a DC10 constitution saving throw or become poisoned until they leave Mordor. No spell or effect not cast by Sauron can change or alter the weather in Mordor unless he chooses to allow it. No creature can teleport in or out of Mordor without Sauron being aware of it.

If Sauron dies, these effects fade over the course of 7 days.
 


Umbran

Mod Squad
Staff member
Supporter
I just want to remind people that though powerful, Sauron is defeated several times in the books. He is even defeated in single combat by an elf in the 1st age IIRC. So, @Ragnaros, I think you could stat Sauron as a PC/NPC if you wanted and it would be justified.

Edit: I remembered incorrectly, he is defeated by Huan. However, Suaron is similar to a balrog (same class of entity) and a few balrogs were defeated in single combat by elves.

Yeah, but the elder Tolkien elves are not like 10th level D&D characters or something. They are mythic beings in their own right.
 


Zardnaar

Legend
All depends on how you look at it. From one perspective Gandalf is only a 5th lvl D&D wizard ;)

Heh well in 1E a Balor (balrog) has 8+8 hit dice.

Gandalf could be something similar that casts spells as a 5th level wizard.

2E would probably be best edition to stat out Sauron as it has a better version of epic level magic.
 

Ragnaros.

Villager
I just want to remind people that though powerful, Sauron is defeated several times in the books. He is even defeated in single combat by an elf in the 1st age IIRC. So, @Ragnaros, I think you could stat Sauron as a PC/NPC if you wanted and it would be justified.

Edit: I remembered incorrectly, he is defeated by Huan. However, Suaron is similar to a balrog (same class of entity) and a few balrogs were defeated in single combat by elves.
But, remembering, Sauron was defeated by Huan (a Maia invulnerable to magic) and Lúthien (Half Maia) because of a prophecy + The fabric of Lúthien's cloak that gave a fleeting sleep in Sauron Werewolf form.

The Sauron defeated by Gil Galad and Elendil was greatly weakened after the Fall of Númenor! He was not in his peak!

"Sauron was, of course, 'confounded' by the disaster, and diminished (having expended enormous energy in the corruption of Númenor). He needed time for his own bodily rehabilitation, and for gaining control over his former subjects. He was attacked by Gil-galad and Elendil before his new domination was fully established" - Letter 211

And Sauron was never defeated by Númenor. That was a lie:

Sauron's personal 'surrender' was voluntary and cunning* he got free transport to Numenor! He naturally had the One Ring, and so very soon dominated the minds and wills of most of the Númenóreans. So Sauron had recourse to guile. But he was of course a 'divine' person (in the terms of this mythology; a lesser member of the race of Valar) and thus far too powerful to be controlled in this way.
Ar-Pharazôn, as is told in the 'Downfall' or Akallabêth, conquered a terrified Sauron's subjects, not Sauron. Sauron's personal 'surrender' was voluntary and cunning*: he got free transport to Numenor! He naturally had the One Ring, and so very soon dominated the minds and wills of most of the Númenóreans - Letter 211

Taking a reading of the clashes of Sauron and his opponents, whether in the Silmarillion or the Lord of the Rings, I came across an interesting skill of the Dark Lord: he has an ability (by using the Morgoth Ingredient as a prerequisite for his "magic") to "cancel out" his enemies' powers:

a) Sauron captures Minas Tirith on Tol Sirion: (...) when the power of Ulmo was in that water (...);

b) Sauron tanked and repelled lightning bolts sent by Manwë on the temple of Melkor in Numenor;

c) Samwise Gamgee at Sammath Naur in his great need drew out the phial of Galadriel, but it was pale and cold, because all other powers were here subdued;

d) And Galadriel's power in Lothlorien. Dol Guldur's armies could not conquer the elven realm unless Sauron himself had arrived. Remembering that Lórien is (in my opinion) a "pocket" where the time flow differently from the other places of Middle Earth:

"Anyone would think that time did not count there.

And perhaps that was the way of it (...) in that land, maybe, we were in a time that has elsewhere long gone by."

This sets him apart from other Maiar. Sauron must also possess a pluripotency (with the use of Morgoth Element in the matter) to a lesser degree than Melkor/Morgoth.
 
Last edited:

Umbran

Mod Squad
Staff member
Supporter
All depends on how you look at it. From one perspective Gandalf is only a 5th lvl D&D wizard ;)

There is a difference between "he IS a 5th level wizard" and "the only powers that reasonably match D&D spells that we see explicitly in the text are those of a 5th level wizard."

Eliding from the latter to the former does not impress or persuade me.
 

Remove ads

Top