Remathilis
Legend
What you're implying, there, is that the game only has room for three classes: a Combat + Exploration class, a Combat + Social class, and presumably, a Social + Exploration class.
Obviously, that is nonsense.
You're right, so its a good thing I wasn't implying that.
Each of the three pillars are a slide scale, and each class mixes and matches from the three pillars at different levels. The fighter has high combat, but low social/explore. Rogue has High E, lower S/C. Cleric is moderate S/C, lower, E. Wizard is mostly even across all three pillars. I could illustrate this by assigning arbitary numeric values ("fighters are a 7/10 in combat") but we'd just argue numbers all day.
My point is right now, Fighters have their E/S scale too low, and that needs upping.