takasi
First Post
My answer is campaign dependent.
If the campaign involves a large number of difficult combat encounters, allows for a moderate to high amount of out of character tactical discussion, has a leniant death penalty (thus term use of a character) or assumes the use of a large range of sourcebooks then yes it's like a 'build' and yes I love it.
If the campaign involves a great deal of roleplaying encounters, discourages any out of character tactical discussions, has a very harsh death penalty (thus the need for quick character generation) or restricts character creation to core or near core then no it's not like a 'build' and yes I love it.
If the campaign involves a large number of difficult combat encounters, allows for a moderate to high amount of out of character tactical discussion, has a leniant death penalty (thus term use of a character) or assumes the use of a large range of sourcebooks then yes it's like a 'build' and yes I love it.
If the campaign involves a great deal of roleplaying encounters, discourages any out of character tactical discussions, has a very harsh death penalty (thus the need for quick character generation) or restricts character creation to core or near core then no it's not like a 'build' and yes I love it.