Revised Vortices
There are three types of vortices: arcane, divine, and the cross. Arcane are caused by the crossing of fey lines and are detailed above. They stay the same.
Divine vortices come in different forms. A vortice of divine magic comes into being by one of a few ways. If a deity imbues a certain area with his power it functions like an arcane site (the powers of the site are determined by the deity, so it could be anything). At these sites the power only works if the caster is the same alignment as the deity who blessed the site (a lawful good site can only be accessed by a lawful good character ect.). There are also certain places that just seem to attract the divine power. These places are ancient forest groves, or crystal like ponds high in the mountains, certain type of landscapes that reflect a gods beauty (or ugliness in the form of swamps). These are places of perfection, that just absorb divine magic. Note: these sites aren't actually blessed by deities but they are looked favorably upon.
There is one divine site that is rumored to bring the dead back to life, if left in the center of the grove overnight. Lost limbs are said to regenerate there. Youth is restored. None have ever found the site, or if they did, they aren't saying.
The third type of site is the rarest. The only way it can be brought about is to have to gods battle in one spot on the ground. The cataclysmic energies release both divine and arcane magic that charges the site (when talking of arcane, the lines of magic are actually drawn to the site, thus crossing. This brings 100 lines together). The rarity of two gods actually meeting on the mortal plane, let alone fighting, is so astronomically high that the possibility should never occur. However, it has occurred twice in the past ten thousand years.
Sjbigred: I really like the idea with the sorcerers and the vortices. Anyone have any idea of what the consequences could be? Also, what extra bonuses could the vortices grant to the sorcerers? Maybe their spells would be harder to resist (+2 difficulty)?
Thanks again for the ideas guys.
There are three types of vortices: arcane, divine, and the cross. Arcane are caused by the crossing of fey lines and are detailed above. They stay the same.
Divine vortices come in different forms. A vortice of divine magic comes into being by one of a few ways. If a deity imbues a certain area with his power it functions like an arcane site (the powers of the site are determined by the deity, so it could be anything). At these sites the power only works if the caster is the same alignment as the deity who blessed the site (a lawful good site can only be accessed by a lawful good character ect.). There are also certain places that just seem to attract the divine power. These places are ancient forest groves, or crystal like ponds high in the mountains, certain type of landscapes that reflect a gods beauty (or ugliness in the form of swamps). These are places of perfection, that just absorb divine magic. Note: these sites aren't actually blessed by deities but they are looked favorably upon.
There is one divine site that is rumored to bring the dead back to life, if left in the center of the grove overnight. Lost limbs are said to regenerate there. Youth is restored. None have ever found the site, or if they did, they aren't saying.
The third type of site is the rarest. The only way it can be brought about is to have to gods battle in one spot on the ground. The cataclysmic energies release both divine and arcane magic that charges the site (when talking of arcane, the lines of magic are actually drawn to the site, thus crossing. This brings 100 lines together). The rarity of two gods actually meeting on the mortal plane, let alone fighting, is so astronomically high that the possibility should never occur. However, it has occurred twice in the past ten thousand years.
Sjbigred: I really like the idea with the sorcerers and the vortices. Anyone have any idea of what the consequences could be? Also, what extra bonuses could the vortices grant to the sorcerers? Maybe their spells would be harder to resist (+2 difficulty)?
Thanks again for the ideas guys.