BURNED CIRCLE - City/Character Creation Thread (DFRPG)

Thanee

First Post
Keira

Here is all I have so far put together.

[SBLOCK=Keira]
Name: Keira Moore
Template: Were-Form
High Concept: Shadowcat Guardian
Trouble: Curious As A Cat
Aspects: Reckless Rascal, Remember What Your Mother Told You, ???, The Hunter Becomes The Hunted, It's Rarely As It Seems At First Glance

PHASES

Where did you come from? (Background)

One day, Brendan Moore, an irishman living in Atlanta, stumbled upon a rather strange place, when he was out hunting in the woods that are all around the city. The first thing he noticed was the frozen water on the ground, not particulary likely considering the warm temperature. There were strange lights, too. They were 'wrong' in some way, but he couldn't put his finger on it. When he investigated further, he stepped into another world. He had found a gateway to the Nevernever. And unfortunately, the creatures there weren't exactly the welcoming kind. Fortunately, though, a majestic, black panther rushed to his side to help him. It creeped the hell out of him, when the panther later transformed into a woman.

To make things short, the two got together and he learned a lot about the strange things that lurked beyond the curtains of the world from his shapeshifting lover. He became the watcher of that mystic place out in the woods. About a year after that incident, their first daughter was born. She had hair as dark as the night. Therefore, they named her Keira.

Even when she was merely a child, Keira had a measure of her mother's powers. She had keen senses, and she was curious and reckless. The latter mostly because she was a lot more resilient than a typical mortal, probably because she isn't exactly mortal. This, coupled with the drive to explore everything around her, proved to be quite a dangerous mix. But you need to know your boundaries, even if they are a little higher, right? Her parents tried hard to keep her away from all things supernatural for the time being. She would learn about it soon enough.

Aspect: Reckless Rascal

What shaped you? (Rising Conflict)

In her teens, she began to develop her true power, the ability to change her shape into that of a black panther. A fast and strong animal further enhanced by the supernatural powers indwelling her. In her panther-form, Keira is a majestic sight. Her shoulders reach nearly three feet in height, and her body is a good six feet long (plus another three or four feet of tail).

During this time, the existance of the supernatural could no longer be kept away from her. She learned much from her mother - about the Nevernever, the fae and the occult mysteries. And she also learned about the time when her father first met her mother, about that mystic place out in the woods. Naturally, that spurred her curiosity to the fullest.

Her parents, however, wanted to keep her away from the dangers of the Nevernever, as long as possible, knowing that the time would come sooner or later. As a distraction and to keep in shape, Keira does quite a bit of fitness sport, like jogging, or forest running, and she also likes to go dancing.

Growing older, Keira moved into her own place near the southern edge of Grove Park, just a small flat, but it's her own. She also started looking for work to support herself and found a job as a waitress in the Road House, a biker bar in the heart of Atlanta. She gets along really well with the crowd, good looks and a flirtatious nature certainly help with that. Keira even finds the occasional date there, but nothing serious. Saving as much money as she could and with some help of the guys from the bar, she could even afford her own motorcycle after a while. And there was no lack of teachers to show her how to drive, either.

Aspect: Remember What Your Mother Told You

What was your first Adventure? (The Story)

WINTER TRAILS

Despite her parents multiple warnings (or maybe because of them), Keira had to see what is on the other side, what this Nevernever they told her so much about is like. Venturing through the gateway, the young shapeshifter finds herself in a strange place, a winter wonderland, where she is chasing ghostly sounds and strange lights. But the faeries play a dangerous game with her, and soon she finds herself confronted by a more tangible threat.

Aspect: ???

Whose Path have you crossed? (Guest Starring)

Just as Keira is done with her shift in the Road House and ready to head home, she witnesses a bunch of thugs taking on a guy, who despite being rather brawny seems to be on the losing side.

As she jumps into the fray to give Logan a helping hand, they manage to turn the tables. But then she gets introduced to the vampire drug dealer and his narcotic saliva, and not quite knowing what she ran into there, things start falling apart once more.

Aspect: The Hunter Becomes The Hunted

Who else's Path have you crossed? (Guest Starring Redux)

When Keira was chasing ghosts, she ended up in a tangle involving a necromantic cult, an undead slaying police officer and a warden. Siding with the two against the cult, she discovered that they all have merely been pawns in a greater game of power and control. They ended up beating the cult and freeing the enslaved ghosts, thus forcing the mysterious manipulator behind the scheme into the background. For now.

Aspect: It's Rarely As It Seems At First Glance -or- More Than Meets The Eye

Skills:
Code:
        		HUMAN	BEAST

        Alertness	[+3]	[+4]
        Athletics	[+3]	[+5]
        Burglary		
        Contacts	[+2]	
        Conviction	[+1]	[+1]
        Craftsmanship		
        Deceit		[+2]	
        Discipline	[+1]	[+1]
        Driving		[+1]	
        Empathy		[+2]	
        Endurance	[+1]	[+3]
        Fists		[+1]	[+4]
        Guns			
        Intimidation	[+2]	[+2]
        Investigation	[+2]	[+2]
        Lore		[+2]	[+2]
        Might			[+3]
        Performance		
        Presence	[+3]	[+1]
        Rapport		[+3]	
        Resources	[+1]	
        Scholarship	[+1]	
        Stealth		[+3]	[+4]
        Survival	[+1]	[+3]
        Weapons

Stunts:
--

Powers:
Beast Change [-1]
Echoes of the Beast [-1]
Beast Senses: Hearing and Smell
Beast Trappings: [Alertness] Recognize by smell
Cloak of Shadows [-1]
The Catch: Silver [+4]
- Inhuman Recovery [-2]
- Supernatural Toughness [-4]
Human Form [+1]
- Claws [-1]
- Inhuman Speed [-2]
- Inhuman Strength [-2]

Adjusted Refresh: 1

#########################################

Location

Name - Chilly Grove

Description - At this place in the Carver Hills, deep in the forest, something is always a little off. The temperature suddenly drops a few degrees, so that wanderers feel a little chilly here. Sometimes the lights play tricks with the eyes. But other than that, the grove looks perfectly normal. Unless you take one wrong step.

The Nevernever is constantly shifting, but there are Ways that remain more constant. The area beyond the portal is always a forest, but its physical properties shift from time to time. The weather is also always shifting. Sometimes it snows, or sleets, or rains a cold harsh rain. Sometimes it is clear of precipitation, but in those times it is full of fog. Often a blanket of snow lays across the land.

Also changing is a blanket that affects the minds of mortals who enter the area. It is a subtle effect that gives those travelling here a slight mental push toward the negative. You might be more paranoid, doubtful, or uncertain. There is no way to predict which emotion will be spread across the land at any particular time. You might enter one day to find it snowing and feel like every step leads you in the wrong direction. Another day you could enter to find snow across the ground and a deep fog spread through the forest, with the surety that something is watching you from the tree tops.

This has the unfortunate consequence of attracting fetches to the area when a mortal comes through the portal. They feed on fear, and the emotions that plague mortals here often lead to fearfulness, especially when a fetch can get a hold of them. They toy with those who wander in, scaring them and feeding on the fear. When the fear is overwhelming, they finish off their prey in a gruesome display of ravenousness.

There are other things in the woods: animals with human-like intelligence, a few goblins, pixies and sylphs, the occasional ex-changelings who have recently chosen to join faerie, roaming packs of malks, and other faerie associated with Winter. The sidhe also make outpost in the forest, but seeking them out is a dangerous prospect. They are the most dangerous of the faerie to meet.

Threat

Idea - There is a gateway to the Nevernever in the Carver Hills, north of Grove Park, which is controlled by the Winter Court. It is a dangerous place, and occasionally, something comes through from the other side.

Aspect - It's Cold Here

Face - Watcher Brendan Moore

Face

Name - Brendan Moore

High Concept - Chilly Grove Watcher

Motivation - Brendan wants to keep the world safe from the dangers that lurk beyond the curtain. Most humans do not even know about them, and that is probably the way it should be. He also wants to be close to his wife, who is from the Nevernever and occasionally resides there.

Relationships - ...
[/SBLOCK]

Bye
Thanee
 
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ThirdWizard

First Post
So Keira gives me a hand against some of the RCV's thugs, and we get a little more in over our heads. Then Malcom comes in... Maybe due to me calling in that favor? ;)

That's a possibility!

And for my Phase 5, I am now finishing off Keira's story? Which is currently Keira and Juno stuck in a creepy, mind-fogging place in the Nevernever possibly connected to Winter?

Yep. It has strong ties to Winter, so that might be why you're there.
 

Bluedevil

First Post
Alright, so It sounds good so far:

For my Third Phase:

Malcom attempts to find out about the depth of the Black Court's control on the community by trapping several fairies and attracts the attention of one of the local faye, an ogre named Logan who demands compensation for the trapping of his friends. After a bargain is struck between them to resolve the issue, Malcom convinces the powerful ogre to help him against the mutual threat.

Knowing that their combine strength alone would be not enough, he also calls in a favor with the ghost hunter Juno, whose particular hatred of the undead is easily diverted to the vampire threat.




For my Fourth Phase with Shayuri


Malcom involves himself with a gifted ghost hunter facing off against a necromancer. While Juno goes for the device the necromancer is using to control his horde, Malcom heads straight at Necromancer to distract him while Juno solves the problem of the horde.

Aspect: ????

not sure on this one.


For my Fifth Phase with Dragonwriter

Malcom, despite the orders from the council to stay out of the vampire conflict, a debt was owed to the Ogre Logan and so Malcom grabbed his sword, his gun, and a few extra surprises for the Red Court and saddled up to help Logan fend them off of his territory. Whats a few vampires between friends?

Aspect: A warden for every occasion

[sblock=pic]


aidanturner.jpg


[/sblock]


Sheet so far, Still debating a few things:
[sblock]

High Concept: Battle Hardened Warden
Trouble: Lead me, follow me, or get out of my way
Refresh: Wizard (Evocation [-3], Thaumaturgy [-3], The Sight [-1], Wizard's Constitution [0], Refinement-1 [ Focus item slots]), No Pain No Gain [-1]

Phase One:

Malcom was born to a well to do magical family in London with a long history of defending the White Council all the way back to the days of the original Merlin. His family was well respected by the members of the council, often leading to his mother and father getting the prime positions or posts the warden’s have to offer but also being offered up some of the more dangerous assignments.


Malcom’s mother died when he was still young, victim of an assignment to destroy several troublesome black court members. Malcom’s father was forced to care for him alone, a task which proved to be a constant struggle as duty often got in the way of family and he was called away constantly to do the bidding of the White Council.


Malcom’s relationship with his father was barely cordial while his father was around. His father demanded the excellence of the Crestwood name and put Malcom through a rush of manic moments of training and depressive moments of abandonment.

Aspect: A History of Violence

Phase Two:


Malcom was all set to head to Edinburgh, when he decided to take a different path. He ran away from his father, his responsibility, and his future and instead headed off to find his own adventure all across Europe. He traveled extensively, staying away from the White Council and the responsibility that he felt was crushing him.


Aspects: Missing in Action



Phase Three: Blackest Knight

A group of Black Court vampires set themselves up in a local apartment complex, slowly killing all of its patrons before a warden challenges them in close quarter combat. Black Court are strong and fast, so this warden needs to be smart about his approach.

Malcom attempts to find out about the depth of the Black Court's control on the community by trapping several fairies and attracts the attention of one of the local faye, an ogre named Logan who demands compensation for the trapping of his friends. After a bargain is struck between them to resolve the issue, Malcom convinces the powerful ogre to help him against the mutual threat.

Knowing that their combine strength alone would be not enough, he also calls in a favour with the ghost hunter Juno, whose particular hatred of the undead is easily diverted to the vampire threat.

Aspect: Deserve has nothing to do with it



Superb: Lore
Great: Conviction, Discipline
Good: Endurance, Investigation, weaponry
Fair: Presence, deceit, Guns, Resources
Average: Stealth, fists, empathy, Atheltics, Alertness


Evocation
Elements: Fire/Spirt(+1 Power)/Water
Focus Items: Shield Bracelet (+1 Spirit/Force Defensive Power), Blasting Rod (Spirit +1 Power)
Enchanted Items(4): Warden's Sword (YS p.303), Armored Coat (armor 2) (YS p303)

Thaumaturgy
Specializations: Divinations (+1 Complexity)
Focus Items: Divination crystals (Diviation +1 Complexity, Diviation +1 Control)

Physical: [ ][ ][ ][ ]
Social: [ ][ ][ ]
Mental: [ ][ ][ ][ ]



[/sblock][/QUOTE]
 

Shayuri

First Post
Hmm!

Bluedevil, since we need another guest star in Altar Ego, what do you think about something like this?

My phase:

Juno discovers the cult's existence in the course of a mundane crime scene investigation. She is, however, stymied by the necromancer's use of magic to cover their tracks.

-or-

She does locate them, but is not prepared to deal with their sorceries, and is forced to retreat.

Either way, she needs help to continue at this point. That doesn't mean Malcolm can't help against the cult too...in fact, that could be a precondition he sets to help her at all. I'm just thinking that if your phase is to locate the cult, or prepare defenses, then it sets the scene for a climactic battle with our last guest star at our sides.

Oh, also, Juno's all about undead in general, not just ghosts, so hunting Black Court Vampires is right up her alley. :)

Finally - Revised skill list! Hopefully no gaping holes or I'll have to do a different distribution pyramid. :)

Superb: Conviction, Fists
Great: Alertness, Athletics
Good: Endurance, Investigation
Fair: Lore, Intimidation, Guns
Average: Resources, Empathy, Scholarship, Discipline, Drive
 
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Dragonwriter

First Post
Okay. Now to help finish Keira's story.

Since it's in a Winter-controlled area, that is probably enough reason for Logan to pop in somewhere, just by itself. :devil: I suppose something along the lines of Logan shows up in the mind-fog, explains a bit of it to them, teaches a couple of tricks for resisting it, then leads them out or to whatever might be manipulating them in the fog (the latter quickly followed by the critter meeting a sledgehammer).

Sound good to you two, Thanee and Shayuri? Any suggestions or changes?

No idea on an aspect for this yet.
 


ThirdWizard

First Post
If it helps, we can use the suggestion on page 88 of Your Story. If in the course of playing before the first milestone, you find an aspect is difficult to use or you don't think it fits, I'll let you change it between scenes. That way there isn't as much pressure to come up with the perfect aspects from the get go.
 

Bluedevil

First Post
There, as complete as can be.

[sblock=pic]


aidanturner.jpg


[/sblock]


Sheet so far, Still debating a few things:
[sblock]

High Concept: Battle Hardened Warden
Trouble: Lead me, follow me, or get out of my way
Refresh: Wizard (Evocation [-3], Thaumaturgy [-3], The Sight [-1], Wizard's Constitution [0], Refinement-1 [ Focus item slots]), No Pain No Gain [-1], Soul Gaze (-0)

Phase One:

Malcom was born to a well to do magical family in London with a long history of defending the White Council all the way back to the days of the original Merlin. His family was well respected by the members of the council, often leading to his mother and father getting the prime positions or posts the warden’s have to offer but also being offered up some of the more dangerous assignments.


Malcom’s mother died when he was still young, victim of an assignment to destroy several troublesome black court members. Malcom’s father was forced to care for him alone, a task which proved to be a constant struggle as duty often got in the way of family and he was called away constantly to do the bidding of the White Council.


Malcom’s relationship with his father was barely cordial while his father was around. His father demanded the excellence of the Crestwood name and put Malcom through a rush of manic moments of training and depressive moments of abandonment.

Aspect: A History of Violence

Phase Two:


Malcom was all set to head to Edinburgh, when he decided to take a different path. He ran away from his father, his responsibility, and his future and instead headed off to find his own adventure all across Europe. He traveled extensively, staying away from the White Council and the responsibility that he felt was crushing him.


Aspects: Missing in Action



Phase Three: Blackest Knight

A group of Black Court vampires set themselves up in a local apartment complex, slowly killing all of its patrons before a warden challenges them in close quarter combat. Black Court are strong and fast, so this warden needs to be smart about his approach.

Malcom attempts to find out about the depth of the Black Court's control on the community by trapping several fairies and attracts the attention of one of the local faye, an ogre named Logan who demands compensation for the trapping of his friends. After a bargain is struck between them to resolve the issue, Malcom convinces the powerful ogre to help him against the mutual threat.

Knowing that their combine strength alone would be not enough, he also calls in a favour with the ghost hunter Juno, whose particular hatred of the undead is easily diverted to the vampire threat.

Aspect: Deserve has nothing to do with it


Phase Fourth: Guest Star Adventure


Malcom involves himself with a gifted ghost hunter facing off against a necromancer. While Juno goes for the device the necromancer is using to control his horde, Malcom heads straight at Necromancer to distract him while Juno solves the problem of the horde.

Aspect: Courage or Stupidity


Phase Five Guest Star Adventure (Dragonwriter)

Malcom, despite the orders from the council to stay out of the vampire conflict, a debt was owed to the Ogre Logan and so Malcom grabbed his sword, his gun, and a few extra surprises for the Red Court and saddled up to help Logan fend them off of his territory. Whats a few vampires between friends?

Aspect: A Wizards Tricks




Superb: Lore
Great: Conviction, Discipline
Good: Endurance, Investigation, weaponry
Fair: Presence, deceit, Guns, Resources
Average: Stealth, fists, empathy, Atheltics, Alertness


Evocation
Elements: Fire/Spirt(+1 Power)/Water
Focus Items: Shield Bracelet (+1 Spirit/Force Defensive Power), Blasting Rod (Spirit +1 Power)
Enchanted Items(4): Warden's Sword (YS p.303), Armored Coat (armor 2) (YS p303)

Thaumaturgy
Specializations: Divinations (+1 Complexity)
Focus Items: Divination crystals (Diviation +1 Complexity, Diviation +1 Control)


Rotes:

Defensive Spirit Shield Block (Strength 3 [Shield bracelet 4] 2 rounds)


Force Blast (Strength 4 [5 with Blasting rod])

Physical: [ ][ ][ ][ ]
Social: [ ][ ][ ]
Mental: [ ][ ][ ][ ]



[/sblock]
 
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Thanee

First Post
After mixing things around a bit, I am now looking at this adventure to finish during my Phase 5.

Altar Egos

When Juno discovers ritual necromancy implements on a routine bust, she burns the midnight oil to find the culprit. And when a ghost-enslaving cult finds out, it goes on the warpath. But can Juno survive when the spirit shackles are broken, and the pale horde's hunger is unleashed?

Malcom involves himself with a gifted ghost hunter facing off against a necromancer. While Juno goes for the device the necromancer is using to control his horde, Malcom heads straight at Necromancer to distract him while Juno solves the problem of the horde.

How about this?

When Keira was chasing ghosts, she ended up in a tangle involving a necromantic cult, an undead slaying police officer and a warden. Siding with the two against the cult, she discovered that they all have merely been pawns in a greater game of power and control. They ended up beating the cult and freeing the enslaved ghosts, thus forcing the mysterious manipulator behind the scheme into the background. For now.

Aspect: It's Rarely As It Seems At First Glance

Bye
Thanee
 


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